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【情報】7/26 Out of the shadows update

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【情報】7/26 Out of the shadows update

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庚馬 (ybh19181) 2016-07-27 06:16:20
#1

搬運7/26living story第三季更新資訊,這次更新蠻多東西,FOTM的關卡大翻修,剛剛看了國外實況,打了王是貓貓機器人+光人的關卡,而中途的路則是鳥人關+巨人關,身為一個JP手殘,嗯......。

而VB的上面多了一張小小的新地圖Bloodstone Fen,從VB找不到入口,應該是要解第三季才能到。

另外職業也進行了大更新,有許多技能被更改或是降CD,這個部分坐等各位大大翻譯,稍微看了一下守護,單手劍2與權杖2都變成符號技能,單手劍還保留順移功能,符號給的恩賜是憤怒(增加爆擊率);權杖2也變成符號(終於!!),但攻擊頻率只有原本的一半,距離被砍到900,會給MIGHT。這樣所有水下除外的雙手/主手武器都有符號技能了。

更新內容如下,小弟英文不好,麻煩各位大大翻譯了:

Living World

The first episode of Living World Season 3, Out of the Shadows, is now available for those who have purchased Guild Wars 2: Heart of Thorns™. Please review our FAQ for details on how to unlock episodes for free.
Out of the Shadows
Following the death of Mordremoth, Tyria finds itself in a never-before-seen heightened state of excess magic. This bounty of power causes an old nemesis to resurface, with a devastating result. Can the heroes stem the enemy’s tide, or will Tyria be consumed by this returned threat?

Fractals

New Fractal – Chaos Isles

Dessa’s krewe isn’t sure if this is cataclysmic or some sort of cycle, but it’s super exciting! A new fractal of particularly unique readings has appeared, and the krewe has selected you and your allies as the “explorers” who get to venture into this strange new place.
Fractal Revamps
Like Cliffside, both the Swampland and Snowblind fractals have been revamped to improve pacing, scaling, and overall enjoyment.
Swampland
Swampland was not a particularly long or arduous fractal, but the boss fights were lackluster, and in Bloomhunger’s case, far too easy. The change to this fractal was centered around turning Swampland into a proper boss fractal.
  • There is now only a single path, rather than both a Mossman and Bloomhunger path, and players will fight both the Mossman and Bloomhunger in a single run.
  • Invigorator Rifle Prototypes can now be found in the swamp and can be used to aid in the intro wisp event.
  • The underwater portion of the fractal has been removed and replaced by an encounter.
  • Bloomhunger is now very angry. His encounter has been fully redesigned with new scaling attacks and mechanics.
  • Bloomhunger’s health has been greatly reduced.
  • Mossman’s health has been massively reduced.
  • Mossman’s hut can be reached after completing the fractal by taking a tunnel in Bloomhunger’s clearing.
  • Boss chest rewards have been increased.
  • Changed the cleft markers in the “Return the wisps to the clefts” event.
  • Audio has been improved.
Snowblind
In the Snowblind fractal, there were several pain points that we wanted to address. The intro event was quite simple and boring, the Elemental Source event was frustrating due to a huge health pool and the sheer number of knockbacks, and the final boss fight was tedious yet easy.
  • Less running is now required to reach the first event.
  • The bonfire event now requires players to add fuel to the fire and defend it from ice elementals.
  • The torch bundle has been replaced by a special action skill.
  • Repeatedly using the torch skill on the bonfire will no longer accelerate the melting of the ice wall.
  • The Elemental Source event has had its mechanics and attacks changed. Keeping fires fueled and lit is now a vital part of defeating it.
  • The health scaling of the Elemental Source has been massively reduced.
  • More light sources have been added to the dark forest run.
  • The boss fight with the Svanir Shaman has been reworked to have better attacks, mechanics, and pacing, and it now provides a greater challenge.
  • The Svanir Shaman’s health has been greatly reduced.
  • The Svanir Shaman now has less repetitive dialog.
  • Area-of-effect markers have been improved to be more visible.
  • Ambient audio has been improved in the ice cave at the end of the fractal.
  • The Elemental Source is now immune to blind.
  • Fractal Improvements and Bug Fixes
Aetherblade
  • Added missing player text in the dialog with Frizz.
Aquatic Ruins
  • Increased the damage that cages apply to the Jellyfish Beast and its minions.
  • The cages now apply vulnerability and stun to the Jellyfish Beast and its minions and will break its defiance bar.
  • Standardized the health and attributes of the dolphin transform.
  • Removed the old defiance bar from Jellyfish Beast.
Cliffside
  • Improved damage scaling for Archdiviner’s conic attack.
  • Heavily reduced damage for Archdiviner’s Cursed Grasp attack and added scaling to the pull component of the attack.
  • Fixed a bug that allowed the flame gadgets to be attacked at the “Break the chest seal” event.
  • The fractal now completes faster after defeating the Archdiviner.
Mistlock Observatory
  • Chronicle Mistwalker and the agony tester will now properly appear as the fractal scale changes from the Scale Setting Sequencer.
  • Chronicle Mistwalker now has a new icon.
  • Removed the Fractal Scale Researcher from Mistlock Observatory. This functionality has been replaced by the Map Selection panel.
  • Added an INFUZ-5959 infusion vendor.
Molten Boss
  • Added dialogue for Dessa.
  • The bosses now spawn in locations corresponding with the cinematic.
Molten Furnace
  • The “Explore the caverns with Rox and Braham” event should now progress more swiftly, with much less time spent waiting on the drill in the tunnel.
  • The falling rocks in the tunnel will now only fall a few times before stopping.
  • Added a checkpoint at the end of the tunnel.
  • Rox and Braham will move faster at the overlook, allowing them to reach the boss room faster.
  • Improved scripts for Rox and Braham to reduce the possibility of stalls.
  • The final boss chest can now only be looted after defeating the boss.
  • Players who stand on top of the thermal core will be burned by the intense heat.
  • Added a missing line of Dessa’s dialogue to the start of the fractal.
  • The thermal core can no longer be damaged while it is inactive.
Solid Ocean
  • Added an area-of-effect circle to the Jade Maw Tentacles’ Swoop skill attacks.
Thaumanova
  • Added 5 more safety shields to the repulsor lab and made the shields reappear when parties are defeated.
  • Reduced the health of Subject 6 by half.
  • Added an area-of-effect circle to Subject 6’s Bounce skill attack and increased its radius.
  • Subject 6’s bounce attack now appears in the combat log.
  • Slightly increased the damage and condition damage of all of Subject 6’s attacks.
  • Fixed a bug that allowed players to lose their Inquest transform.
  • Removed a duplicate line of Dessa’s dialogue in the Thaumanova Anomaly fight.
  • The detonator can now be pressed much earlier in Dessa’s dialogue at the beginning of the fractal.
  • A checkpoint is now set in the final safe room after defeating the boss in case anyone is left behind.
Underground Facility
  • Both bosses in this fractal now utilize a fixation mechanic to allow better control.
  • Both bosses will ignore pets, minions, and illusions with most attacks.
  • Fixed a bug that allowed the Stealth Bombers achievement to be completed prematurely.
Urban Battleground
  • Checkpoints have been added before the final courtyard event.
Volcanic
  • The molten boulders will now crush fleeing grawl.
  • Added a checkpoint before the Legendary Imbued Shaman.
  • Added area-of-effect indicators and made improvements to the falling rocks.
  • Updated the Grawl Shaman’s Churning Earth attack and the Fleshreaver’s Wing Buffet attack to use updated area-of-effect indicators.
General Fractal ChangesAchievements
  • Adjusted the daily fractal rotation to include the Chaos fractal.
Anguished Tears of Alba
  • The Anguished Tears of Alba was a potion that applied 10 nonstacking agony resistance for a short time. It was not a particularly useful potion, as it required a mastery and did not stack. Now it no longer requires a mastery and will stack with all other sources of agony resistance.
  • The Anguished Tears of Alba potions have been moved to the vendor Dessa’s Alchemist instead of the mastery vendor in Mistlock Observatory.
  • The agony resistance from the Anguished Tears of Alba now stacks with all other sources of agony resistance. For example, a player with 130 AR will have 140 AR after consuming the potion.
  • The duration has been increased to 1 hour.
  • The potion is highly discounted per account but will increase in price as you buy more until it is no longer discounted.
  • If players have the Follows Advice Mastery in the Fractal Attunement line, agony resistance is increased by 15 instead of 10.
  • The Anguished Tears of Alba now has a unique blue icon.
Ascended Salvage Kit (5)
  • Players can now purchase the Ascended Salvage Kit from BUY-4373 in Mistlock Observatory.
  • BUY-4373 can now combine 5 Ascended Salvage Tools into an Ascended Salvage Kit.
  • The Ascended Salvage Kit has been added to the expert- and master-tier daily achievement chest loot tables.
Ascended Rings
  • Yakkington’s Ring, Snaff’s Gyre, Marriner’s Compass, and Circle of Light can now be attuned.
Fractal Selection UI
  • The fractal selection UI for the Fractals of the Mists has been overhauled to be more informative and user friendly.
  • The UI now has a new style and increased size.
  • Added tabs for navigating between the four difficulty tiers.
  • Mistlock instabilities are now shown for each fractal.
  • Added text descriptions to each fractal.
  • Added indicators for daily fractals.
  • Added color-coded text to indicate relative agony danger based on character agony resistance.
  • Added the ability to choose a random fractal in a tier.
  • Added text to indicate daily achievement fractals.
Infusions and Infusion Slots
With the Infusion system being unnecessarily complex for what it does, we’ve taken steps to simplify how infusions work and make acquiring them far more straightforward. First off, we removed most of the restrictions on which kind of infusion you can place into each kind of equipment. For balance reasons, we had to keep utility infusions and amulets separate, but all other types of infusions can now be slotted into any kind of ascended equipment.
  • Infusion subtypes have been removed.
  • Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot.
  • Utility infusions have been renamed enrichments in order to make them distinct from the other infusions.
  • All ascended amulets now have a single enrichment slot.
  • All other pieces of ascended equipment now have a number of infusion slots equal to the combined total of offensive, defensive, and agony slots they had previously.
  • Next, we wanted to make it less of a hassle to acquire the various kinds of infusions you need to play higher-level fractals.
  • A new vendor, INFUZ-5959, has been added to the Mistlock Observatory.
  • You can purchase +3, +5, +7, +9, and +11 agony infusions from INFUZ-5959 directly without the need to use artificing to craft each intermediate stage of infusion.
  • INFUZ-5959 can break some higher-level agony infusions down into their component infusions.
  • INFUZ-5959 also sells new infusions that grant both +5 to a single attribute and +5, +7, or +9 agony resistance.
  • If you have the Follows Advice Mastery, INFUZ-5959 will sell you Vials, Globs, and Shards of Condensed Mist Essence, as well as Agonized Essences and Infusion Extraction Devices.
  • With better attribute and agony infusions now available, we’re automatically upgrading any existing infusions that you may have obtained from the Mystic Forge.
  • If you currently possess any fine-quality attribute infusions, they have been upgraded to a +5 attribute, +7 agony resistance infusion.
  • If you currently possess any versatile attribute infusions, they have been upgraded to a +5 attribute, +9 agony resistance infusion.
  • The Mystic Forge recipes for these items have been disabled.
  • With the ability to slot +X agony infusions into any infusion slot, the +3, +5, and +7 simple infusions are now obsolete.
  • Currently existing simple infusions will continue to function but cannot be upgraded.
  • Once you have extracted your simple infusions using an Infusion Extraction Device, you can bring them to INFUZ-5959 for recycling and a Fractal Relic refund.
  • Ghostly infusions and Moto’s Unstable Bauble Infusions now grant +9 agony resistance instead of +5.
  • Nonutility infusions that were slotted into amulets will be refunded via in-game mail.

Raids

  • Added a new chat command to assist squads in conceding defeat faster. The command instantly applies your currently equipped finisher to yourself. It can only be used in raids.
  • English: /surrender /concede /forfeit /resign
  • Spanish: /rendirse /renunciar /capitular
  • German: /kapitulieren /resignieren /ergeben /aufgeben
  • French: /capituler /abandonner /renoncer /concéder
  • The “Protect the caged prisoners” event in Salvation Pass will now unlock the Forsaken Thicket Mastery track.
  • The “Siege the Stronghold” event in Stronghold of the Faithful will now unlock the Forsaken Thicket Mastery track.
  • The leatherworker Hamil in Lion’s Arch now properly gives guidance on upgrading Prototype Envoy armor.
Stronghold of the FaithfulXera Encounter
  • Fixed an issue that prevented Charged Bloodstones from acquiring conditions correctly.
  • Fixed an issue in which the island plates would not trigger if a player was standing on them before they activated.
  • Removed erroneous collision from Xera’s towers that could cause players to get stuck if they jumped into the towers at the right time.
  • Fixed a server crash.
  • Fixed a rare bug in which the orb-blocking phase was negated entirely.
  • Added Mastery points to Stronghold of the Faithful achievements.
  • The Itzel Spirit Poison effect is no longer removed when players are downed or defeated.
  • Increased the drop rate of Bloodstone-Infused Ectoplasm.

Profession Skills

Elementalist
There were a couple of goals in mind for the elementalist with this balance update. Initially, we looked to improve base abilities and implement a couple of reworks that have been on the docket. We also looked to normalize elementalist damage and healing a bit more, as their overall potential to do both at the same time was considerably higher than was healthy for group compositions.
  • Flamestrike: Upon successfully hitting an enemy, this skill now leaves behind a spell that detonates 1 second later. This detonation has a radius of 90 and deals one-third of the strike damage and burning duration.
  • Arc Lightning: Fixed a bug in which the lightning effects attached to incorrect areas.
  • Geyser: Fixed a visual bug in which the skill seemingly had a smaller radius than intended.
  • "Eye of the Storm!": Updated the skill fact to properly show the number of targets affected.
  • Arcane Brilliance: Fixed a bug that prevented triggering of the blast finisher if the character was in the air or underwater.
  • Lava Font: Increased the cooldown of this skill from 6 seconds to 8 seconds in all game modes except PvP.
  • Ice Spike: Fixed a bug in which the animation became unsynchronized when this skill was used under the effects of quickness or slow.
  • Dragon's Tooth: Fixed a bug in which the animation became unsynchronized when this skill was used under the effects of quickness or slow.
  • Fire Grab: The recharge of this skill has been reduced from 30 seconds to 25 seconds.
  • Tornado: The stability stacks per pulse have been increased from 1 to 2. This transform now has new abilities on skills 4 and 5.
    • Tornado—Elemental Requiem: Launch missiles in multiple directions, based on the current tornado type (air, dust, debris).
    • Tornado—Dust Charge: Move at a rapid rate, knocking back foes.
  • Whirlpool: Increased the number of stability stacks applied from 1 to 2.
  • Overload Air: The damage of this skill has been reduced by 10%.
  • Glyph of Elemental Harmony: The base healing per level has been increased by 33%, with the healing power contribution being increased by 60%. The casting time of this skill has been reduced from 1.25 seconds to 1 second. Fixed a bug in which this skill would not have a reduced recharge when the Inscription trait was in effect.
  • "Wash the Pain Away!": The base healing per level for this skill has been decreased by 33%. The healing power contribution has been increased by 150%. The recharge of this skill has been reduced from 25 seconds to 20 seconds in all game types.
  • Arcane Shield: The cooldown of this skill has been reduced from 75 seconds to 60 seconds. This change is not carried through to Final Shielding.
  • Written in Stone: Fixed a bug in which signet passive effects were removed prior to the skill coming off of cooldown.
  • Aeromancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Pyromancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Geomancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Aquamancer's Training: The cooldown of this trait has been reduced from 33% to 20%.
  • Inscription: Fixed a bug in which Glyph of Elemental Harmony and Glyph of Elemental Power had incorrect cooldowns when affected by traits. Normalized the skill facts so they do not display duplicate or irrelevant boon values.
  • Elemental Bastion: The base healing-per-level values for this trait have been reduced by 33%. The healing power contribution has been increased by 10%.
  • Imbued Melodies: Removed the need for a warhorn to be equipped for the Sand Squall portion of this trait. A warhorn is still required for added boon duration. Fixed the trait fact to properly display its cooldown.
  • Shocking Aura: Fixed a bug that prevented Shocking Aura’s internal cooldown from being applied to downed players.
  • Evasive Arcana: Fixed a bug that prevented the skills created by this trait from working in air.
  • Elemental Enchantment: Fixed a bug in which this trait would not properly reduce attunement cooldowns when using tempest overloads.
Engineer
We’re still continuing to evaluate the engineer and its scrapper specialization. For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate. There are a few additional points in the scrapper that we felt were necessary to change game-wide, but we also made some skill splits to alleviate its overpowering pressure in PvP where fitting. The elementalist’s Tornado improvements have been reflected in the Elixir X elite skill, as well!
  • Glue Shot: Cripple now applies on the initial impact of the projectile. Immobilize duration has been increased from 1 second to 1.5 seconds. Cripple duration has been increased from 1 second to 2 seconds. Fixed a bug in which increased condition duration was not applied when the Chemical Rounds trait was equipped.
  • Shock Shield: The damage of this skill has been reduced by 50%. The damage displayed for this skill will now compound instead of displaying each instance separately.
  • Thunderclap: This skill no longer deals damage on initial impact, but it still stuns enemies. Damage for all pulses has been increased by 26%, for an overall damage increase of 5%.
  • Net Shot: The velocity of this projectile has been increased by 50%.
  • A.E.D.: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Static Shock: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
  • Fire Bomb: The burning duration of this skill has been increased from 3 seconds to 4 seconds.
  • Grenade Kit: Grenade damage instances will now additively indicate the total damage dealt to a target as grenades strike them instead of displaying each grenade separately.
  • Slick Shoes: This skill now applies 1 instance of knockdown, even when overcharged.
  • Bulwark Gyro: The damage reduction of this skill has been reduced from 50% to 33%.
  • Function Gyro: Fixed a bug that prevented stability from being applied to the engineer when using Function Gyro.
  • Perfectly Weighted: Stability duration has been increased from 3 seconds to 4 seconds. The recharge of this trait has been increased from 5 seconds to 8 seconds.
  • Defense Field: The cooldown of this skill has been increased 25 seconds to 30 seconds in PvP only.
  • Gyro Self-Destruct: Decreased the damage of detonating gyros by 17% (PvP only).
  • Medic Gyro: This skill now has a 0.5-second casting time.
  • Self-Regulating Defenses: The cooldown of this trait has been increased from 60 seconds to 75 seconds.
  • Poison Dart Volley: The poison duration of this skill has been increased from 4 seconds to 5 seconds.
  • Bunker Down: Dropped bandages will no longer grant regeneration.
  • Final Salvo: The stability granted by this trait has been reduced from 5 seconds to 3 seconds in PvP only.
  • Reconstruction Field: Added a casting time of 0.5 seconds.
  • HGH: Fixed a bug in which the tool tips for might duration were incorrect for some skills.
  • Autodefense Bomb Dispenser: Fixed a bug in which the smoke bomb fired by this trait would hit at locations other than those specified by the effects. Additionally, fixed a bug in which this skill would fail to create a smoke field.
Guardian
Guardians are receiving a few reworks and changes to their baseline abilities. We felt it was odd to have heavily incorporated symbols to the profession and its traits but not have symbols available with all weapon builds. Thus, both sword and scepter are now receiving symbols, with both also receiving a few other changes to improve quality of life. In other areas, we looked to make quality-of-life improvements to baseline weapon and utility skills.
  • Faithful Strike: This skill now strikes up to three targets, with the healing aspect only activating on the first outgoing hit. Base healing per level has been increased by 20%. The healing contribution has been increased by 39%. The healing radius has been increased from 120 to 180.
  • Protector's Strike: In addition to granting protection, this skill now grants aegis to nearby allies when it ends via block. Protection is no longer applied in a radius if the guardian does not block anything.
  • Mighty Blow: This skill no longer places the guardian in midair, is now affected by quickness and slow, and can be used in conjunction with Judge’s Intervention.
  • Sword Wave: This skill no longer fires missiles but instead delivers three melee attacks at different angles, with all three attacks hitting enemies directly in front of the guardian. The number of targets this skill can strike has been reduced from 5 to 3 per attack.
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    Flashing Blade: This skill has been renamed
    Symbol of Blades and now drops a symbol at the guardian’s feet, applying fury to nearby allies for 1.5 seconds. Initial impact damage has been increased to normal symbol values.
  • Zealot's Defense: The missile velocity of this skill’s projectiles has been increased by 33%. Reduced the variability of the angle that projectiles are launched at by 50%, which enhances their overall accuracy.
  • Zealot's Speed: The health threshold of this skill has been increased from 50% to 75%.
  • Orb of Wrath: The aftercast of this skill has been reduced by 0.16 seconds. The range of this skill has been reduced from 1200 to 900.
  • Smite: This skill has been renamed Symbol of Punishment and now drops a symbol at the target location that deals damage to the area every 1 second, additionally delivering smaller Smite attacks. The Smite damage interval has been increased from 0.25 seconds to 0.5 seconds and will persist as long as the symbol is active (meaning more strikes when the Writ of Persistence trait is active). The range of this skill has been reduced from 1200 to 900.
  • Banish: The recharge of this skill has been reduced from 25 seconds to 18 seconds.
  • Signet of Resolve: The recharge of this skill has been reduced from 40 seconds to 35 seconds.
  • Sanctuary: Increased the radius of this skill from 120 to 180. Increased the base healing per pulse by 60%. Increased the healing attribute contribution by 275%. The recharge of this skill has been reduced from 90 seconds to 75 seconds. Fixed a bug that caused Sanctuary to last longer than intended when not affected by traits. The number of enemies that can be knocked back by this skill has been reduced to 10; Sanctuary will disappear after the tenth enemy is knocked back.
  • Hallowed Ground: The recharge of this skill has been reduced from 80 seconds to 60 seconds. Updated the skill description to properly reflect the skill’s functionality.
  • Signet of Mercy: The casting time of this skill has been reduced from 3.75 seconds to 3 seconds. The aftercast has been reduced by 0.25 seconds.
  • Shield of Courage: With the Indomitable Courage trait equipped, this skill will now grant stability when the skill begins rather than when it completes.
  • Virtue of Resolve: This skill now removes up to 2 conditions from the guardian baseline. This effect has been carried through to Wings of Resolve as well.
  • Spear of Justice: In addition to burning, this skill now cripples tethered enemies for 1.5 seconds.
  • Communal Defenses: Fixed a bug in which aegis could be applied to infinite targets.
  • Master of Consecrations: This trait now grants 2 seconds of increased consecration time instead of an ambiguous 20%.
  • Supreme Justice: Aspects of this trait have been merged into the grandmaster trait Permeating Wrath. In addition to burning enemies in the area, this trait now allows Virtue of Justice to cause burning more frequently. Increased burning duration has been removed. This trait has been renamed Virtuous Solace.
    • Virtuous Solace: Drop a Merciful Sanctuary at your location when your health reaches the 25% threshold. This trait functions similarly to Sanctuary and is classified as a consecration, but it has less active time and slightly less base healing value.
  • Glacial Heart: The recharge of this trait has been reduced from 15 seconds to 10 seconds. The damage of this trait has been increased by 33%.
  • Heavy Light: Deflecting Shot now knocks enemies back a distance of 300 on each hit, with no internal cooldown. Gain stability for 6 seconds when knocking back, launching, or pulling an enemy. The stability aspect has a 10-second internal cooldown.
  • Monk's Focus: Fixed a bug in which Renewed Focus had a longer cooldown than intended if the player went into a downed state while casting Renewed Focus.
  • Bow of Truth (Command): Increased the base healing per hit by 3 so that this skill no longer heals for 0 when scaled into low-level areas.
Mesmer
For this update, the mesmer is receiving mostly baseline utility changes. Both the Phantasmal Disenchanter and Defender skills now have on-cast effects to gain a little more immediate effect and to differentiate the utility skill from the Mental Defense trait. Mirror Blade’s last bounce has also returned, offering higher damage to power builds.
  • Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
  • The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
  • Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.
  • Signet of Midnight: This skill now delivers an unblockable attack and will no longer apply blindness through evade. This skill now applies 10 stacks of vulnerability as well as cripple for 5 seconds, in addition to blinding enemies.
  • Mirror Images: The recharge of this skill has been reduced from 45 seconds to 30 seconds.
  • Arcane Thievery: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
  • Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
  • Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
  • Mantra of Resolve: The recharge of this skill has been reduced from 20 seconds to 15 seconds.
  • Mantra of Concentration: The stability duration has been increased from 2 seconds to 3 seconds per activation.
  • Phantasmal Defender: This utility skill now applies protection for 4 seconds in a radius around the mesmer. The damage reduction from this illusion has been reduced from 50% to 33%.
  • Phantasmal Disenchanter: This utility skill now delivers an additional attack when it is initially cast, removing boons from enemies and conditions from allies in a radius around the target.
  • Phantasmal Haste: Fixed a bug that prevented this trait from working with Illusionary Avenger.
  • Echo of Memory: Updated the skill fact for Echo of Memory’s duration.
  • Ineptitude: This trait will now track the internal cooldown for confusion application on a per-target basis. The blind earned from dodging and evading will now properly apply confusion as well.
  • Illusionary Inspiration: This trait will no longer activate Signet of Inspiration when phantasm casts are interrupted.
Necromancer
Necromancers are receiving mostly quality-of-life changes in this update. Our goal was mainly to improve baseline abilities and improve signature abilities for main-hand weapons and Death Shroud, along with the spectral utility type. Rise has seen significant changes, as we’ve observed that the damage reduction from the minions is too strong in many scenarios.
  • Life Siphon: The channel time of this skill has been reduced from 3.75 seconds to 2.75 seconds.
  • Ghastly Claws: The channel time of this skill has been reduced from 2.25 seconds to 1.75 seconds.
  • Wicked Spiral: This skill will now fire the correct number of whirl finishers.
  • Mark of Horror: Fixed a bug in which this skill would go on full cooldown if it was interrupted.
  • Spectral Grasp: Reduced the cooldown from 30 seconds to 25 seconds.
  • Spectral Walk: Reduced the cooldown from 60 seconds to 50 seconds.
  • Spectral Armor: Reduced the cooldown from 50 seconds to 40 seconds. The trait version is unchanged. Removed an erroneous skill description.
  • Flesh Golem—Charge: Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
  • Spinal Shivers: This skill casts approximately 0.25 seconds faster than before.
  • Life Blast: The higher damage value of this skill is now dealt at all ranges rather than at close range only.
  • Blood Is Power: Bleeding stacks have been increased from 2 to 4. Bleeding duration has been reduced from 30 to 15. Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds.
  • "Rise!": Reduced the damage reduction from 50% to 33%. Decreased the health of shambling horrors by 25%. Minions now have 20% reduced toughness.
  • Signet of Undeath: Reduced the cooldown of this skill from 180 seconds to 150 seconds.
  • Unholy Sanctuary: Fixed a bug in which this trait would go on cooldown even if the player’s life-force levels were too low to enter Death Shroud.
  • Spiteful Spirit: The version of Unholy Feast that this trait executes will now include the player’s weapon damage.
Ranger
After many years, ranger pets have learned how to remember their own names, and you’ll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.
  • Pets: Names for unequipped pets are now remembered between sessions.
  • Swoop: This skill will no longer be affected by movement-impairing conditions.
  • Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
  • Hunter's Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
  • Strength of the Pack: Updated the skill facts to show the proper effect duration.
  • Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
  • Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
  • Glyphs: All glyphs have been updated to properly set their cooldowns after use.
  • Glyph of Rejuvenation: This glyph now heals the ranger’s pet.
  • Water Spirit: Fixed a bug that prevented Water Spirit’s on-attack healing effect from scaling properly.
  • Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
  • Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.
  • Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
  • Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
  • Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
  • White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
  • Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
  • Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
  • Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
  • Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
  • Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
  • Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
  • Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
  • Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
  • Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
  • Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
  • Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
  • Guard: Reduced the damage reduction from 50% to 33%.
  • Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.
Revenant
For the most part, this update has mainly been focused on fixing bugs for the revenant. With that said, we’re also looking to improve both Ventari and his trait line. We are being cautious in this regard so that the Legendary Centaur Stance stays in line with the healing potential of similar builds.
  • Rift Slash: Weapon damage has now been incorporated in this skill’s secondary damage component. Base damage has been normalized.
  • Precision Strike: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized. The cooldown of this skill has increased from 5 seconds to 6 seconds in PvP only.
  • Unrelenting Assault: Weapon power has now been incorporated in this skill’s damage. Base damage has been normalized.
  • Embrace the Darkness: This skill now applies and removes stacks of Hardening Persistence correctly.
  • Assassin's Annihilation: Fixed a bug in which this trait would trigger from skills that did no damage.
  • Embrace the Darkness: Fixed a bug that prevented torment from being applied to downed enemies.
  • Brutal Blade: Added a skill fact for the number of targets.
  • Preparation Thrust: Added a skill fact for the number of targets.
  • Eye for an Eye: Fixed a bug in which this trait would trigger in a downed state and at unlimited range.
  • Project Tranquility: The aftercast of this skill has been reduced by 0.3 seconds.
  • Ventari's Will: The recharge of this skill has been reduced from 4 seconds to 3 seconds. The healing radius has been increased from 120 to 180.
  • Versed in Stone: Fixed a bug in which this trait would trigger in a downed state.
  • Incensed Response: This trait will now grant the correct amount of fury.
  • Envoy of Exuberance: Updated the healing skill fact to reflect intended values.
  • Vengeful Hammers: Updated the range tool tip to properly reflect intended values.
  • Unyielding Anguish: Updated the underwater version of this skill to match the land version. Reduced the maximum number of targets from 10 to 5 per pulse. Updated the skill facts.
  • Phase Traversal: This skill will now properly damage downed enemies.
  • Phase Smash: Fixed a bug that prevented Phase Smash from causing damage or applying chill when used at the maximum distance.
  • Charged Mists: This trait has been updated to function with any energy-consuming revenant skill. This trait will no longer function out of combat.
  • Warding Rift: Fixed a bug that allowed this skill to be interrupted for a shorter cooldown.
  • Pulsating Pestilence: This trait has been reworked. Instead of applying torment on incoming hits, this trait will now copy up to 3 conditions on the player to nearby enemies within a range of 240.
  • Demonic Defiance: This trait will now apply resistance to the player prior to the heal effect of Empowering Misery taking effect.
  • Manifest Toxin: This skill now benefits from quickness.
  • Momentary Pacification: This trait has been reworked. When using an elite skill, this trait will now apply an effect to nearby enemies for 3 seconds. At the end of the 3-second countdown, that target will be immobilized. The skill can be dodged or evaded.*
  • Energy Expulsion: Fixed a bug that caused this skill to knock back from an incorrect point.
  • Envoy of Exuberance: Fixed a bug in which the healing from this skill was affected by blind.
  • Focused Siphoning: Fixed a bug in which life steal could trigger on targets without vulnerability.
  • Equilibrium: Reduced the damage of this trait by 20% in PvP only.
  • Warding Rift: Increased the cooldown of this skill from 10 seconds to 12 seconds.
  • Dismantle Fortifications: Fixed a bug in which this trait would not remove a second stack of stability when applying taunt or fear.
Thief
This update has given a bit more baseline group utility to the thief, without requiring heavy investment via traits. Venomous Aura has been merged into the baseline of the venom utility skills. Since we now had an empty spot for a “utility” trait, we took the opportunity to introduce a bit more boon theft into the thief’s repertoire with the Rending Shade trait.
  • Stealth Attacks: All stealth attack skills will now have a 1-second recharge between uses.
  • Staff Strike: The damage of this skill has been reduced by 5%.
  • Staff Bash: The damage of this skill has been reduced by 5%.
  • Punishing Strikes: The damage of this skill has been reduced by 5%.
  • Venomous Aura: The area-of-effect aspect of this trait has been merged into venoms as baseline. The radius has been reduced from 360 to 240. The recharge reduction has moved to Leeching Venoms.
    • This trait has been renamed Rending Shade and now causes all sneak-attack abilities to steal up to 2 boons when striking an enemy, while receiving less damage from foes without boons.
  • Leeching Venoms: This trait no longer grants might to allies it is applied to. This trait now reduces the recharge of venom abilities.
  • Devourer Venom: The number of stacks that this skill applies has been reduced from 3 to 2.
  • Basilisk Venom: The number of stacks that this skill applies has been reduced from 2 to 1. Stun duration has been increased from 1 second to 1.5 seconds.
  • Haste: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Larcenous Strike: Updated the skill fact to display the number of stolen boons.
  • Hook Strike: Fixed a bug that prevented this skill from being usable when under the effect of stealth provided by a mesmer.
  • Dagger Storm: This skill can no longer be affected by quickness or slow.
  • Shadow Refuge: Fixed a bug in which this skill’s visual effects lingered longer than intended.
  • Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
  • Assassin's Reward: Fixed a bug in which thieves would not gain the healing in certain instances.
Warrior
With the recent defensive upgrades for the warrior, we’re still observing and adjusting some numbers to ensure it remains competitive but not so strong that it’s unbeatable. We’ve made a few tweaks to some baseline abilities to ensure that using certain abilities doesn’t result in a drop in overall damage where it’s not intended.
  • Cyclone Axe: The damage of this skill has been increased by 20%.
  • Dual Strike: The damage of this skill has been increased by 10%.
  • Arc Divider: Removed an incorrect listing of a fire combo field from the tool tips.
  • Crack Shot: Updated the tool tips to reflect the removal of piercing from this trait.
  • Head Butt: Fixed an issue in which skills could be executed before the warrior stunned themselves. Increased the cooldown of this skill from 20 seconds to 25 seconds in PvP only.
  • Stomp: Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior’s Sprint. Fixed a bug that prevented Stomp from triggering a blast finisher.
  • Gun Flame: Updated the damage skill fact to be more accurate when the Burst Mastery trait was in use.
  • Balanced Stance: Updated the skill description to mention that it is a stance skill. Updated the skill facts to properly mention that swiftness is applied on use.
  • Frenzy: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Last Stand: Updated the skill facts to properly show that vigor is applied on stance activation when paired with Last Stand.
  • Shield Bash: This skill will no longer be affected by movement-impairing conditions.
  • Rush: Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.
  • Defy Pain: The Endure Pain effect from this trait will now stack with the utility Endure Pain.
  • Bull's Charge: Reduced the cooldown of this skill from 40 seconds to 35 seconds.
  • Adrenal Health: The amount of healing generated per stack has been reduced by 10% in PvP only.

Structured Plaver VS. Player

New Conquest Map: Revenge of the Capricorn
The Capricorn returns! And this time it’s out for vengeance! Join your teammates to protect the town from the ship’s onslaught while simultaneously defending your territory from the enemy team.
This new map features the traditional Conquest 3-point gameplay along with a secondary mechanic that centers around a periodically available fourth capture point located in the middle of the map. Capturing the fourth point earns points for your team and also helps defend the town from the Capricorn.
Revenge of the Capricorn is currently available to play in Unranked and Custom Arenas. The map will be pinned to the Unranked Map Selection Screen for the duration of this off season.
Have any thoughts on the map? Perhaps you have some suggestions for improvements, or maybe you’d like to see it added to the Ranked rotation? Head on over to the PvP Forums and let us know what you think!
  • New Limited-Time PvP Achievements: Revenge of the Capricorn
    • Complete a new series of limited-time, Capricorn-specific achievements to celebrate the release of the map.
    • These achievements will only be available from now until the end of the next PvP League season.
    • These achievements can only be completed in rated matches (currently only Unranked Arena—not in Custom Arenas).
Standard Models Restriction Loosening
Standard Models are now available in Unranked PvP. Enjoy standardized models in Ranked, Unranked, and Custom Arenas with tournament commands enabled.
Queue Outside the Heart of the Mists
  • Players can now queue from maps other than Heart of the Mists.
    • Changing maps will remove players from the queue to prevent them from acquiring dishonor during loading screens.
  • Accepting PvP invites will no longer redirect players to the Heart of the Mists.
  • The PvP panel no longer shows the game state while in Custom Arenas and activities to allow access to Unranked and Ranked Arena queues.
Intro and Outro Animation
When a PvP match begins and ends, a new cinematic will display both teams with their portraits, emblems, and names.
If there is no guild team being represented, a random emblem and name combination will be chosen instead.
This replaces the red and blue banner at the beginning of the match and the crossed swords and shield at the end of the match.
Team Party Rollover
At the end of Ranked and Unranked Arena matches, there is a period of time during which players can opt in to joining a party with the rest of their team. This new piece of UI is in the same position as the ready-up UI at the beginning of the match.
Spirit Watch Updates
  • Spirit Orb must now be channeled on the ground when dropped.
  • The orb now resets after 60 seconds instead of 15 seconds.
  • Added a new Orb Leap skill to Spirit Orb.
  • The skill breaks stuns and performs a short leap.
  • The map has been adjusted.
  • Added an additional path to the Raven capture point from the Orb of Ascension.
  • Added more line-of-sight spots for capture points.
  • Added more ways to enter the Raven capture point.
  • Removed the term “Beta” from Spirit Watch.
Skyhammer Updates
  • The Skyhammer Cannon now fires twice on all points when captured. Points are only decapped on the first shot.
  • Jump pads now work like jump mushrooms. The jump is not affected by movement-affecting conditions and effects.
  • Removed the term “Beta” from Skyhammer.
Reward Tracks
A New Reward Track has been added to PvP based on the new Living World episode.
Off-Season Ranked Arena
  • Ranked Arena will now be enabled when league seasons are not active.
  • League achievements will not progress during the off-season.
  • Matchmaking rules are configured so that teams are intended to have even odds of victory. This matches the behavior of Unranked Arena and Ranked Arena before leagues.
  • Map selection is unchanged.
  • Conduct Reporting
    • Added an “Idle Player” option for reporting players in PvP matches.
    • Added a “Match Manipulation” option for reporting players in PvP matches.
PvP Amulet
  • Added two new free amulets to the PvP Build panel.
    • Seeker: Provides 1050 power, 1050 precision, 560 ferocity, and 560 concentration.
    • Diviner: Provides 1050 power, 1050 concentration, 560 precision, and 560 ferocity.
  • Removed the Cleric’s Amulet.
PvP-Only Rune
  • Rune of the Scrapper: Reduced the passive damage reduction of the sixth bonus from 7% to 5%.
PvP-Only Sigil
  • Sigil of Geomancy: Reduced the bleeding duration applied by this sigil from 10 seconds to 7 seconds.
  • Sigil of Hydromancy: Reduced the striking damage by 25%.
  • Sigil of Air: Reduced the damage from this sigil by 20% in PvP only.

World VS. World

General
  • A New Reward Track has been added to WvW based on the new Living World episode.
  • War score is now also awarded when an objective is captured.
    • Castle: 6 points
    • Keeps: 4 points
    • Towers: 2 points
    • Camps: 1 point
  • Omega Siege Golem: The range of Rocket Punch and Rocket Salvo skills have been adjusted to 1200.
  • Siege weapons can now be affected by conditions and critical strikes. In addition, their base health has been doubled.
  • A number of toys have been reenabled in WvW maps.
    • Bouquet of Roses
    • Riding Broom
    • Electromagnetic Ascender
    • Magic Carpet
    • Fancy Winter Crystal Scepter
  • Disabled the Aviator’s Memory Box in WvW maps.
  • Transcendent Chests (exotic) now grant two Potions of WvW Rewards.
  • Removed Guild Siege Suit Blueprint cooldown times.
  • Added bankers to team starting areas in Eternal Battlegrounds, Alpine, and Desert borderlands.
Eternal Battlegrounds
  • North Keep: One of the village residents will now flee if their home is destroyed.

Guilds

Anthems
A new guild upgrade is being added to the tavern building called Guild Anthems. Upon purchase, Natasha Foxsong will arrive in the guild hall and offer guild members with the new rank permission Change Guild Anthem the ability to select 1 of 15 unique songs as their guild’s new anthem. Your guild’s selected anthem will then play through the music channel of your audio options whenever guild members complete certain actions.
  • Successfully completing guild missions will play your guild anthem for any member representing the guild.
  • Winning a Ranked or Unranked Arena match as a guild team in PvP will play your guild anthem for all members in the guild team.
  • Successfully claiming a camp, tower, keep, or castle for your guild in WvW will play the guild anthem for any guild members near that objective when it is claimed.
  • Successfully defeating a world boss summoned with a guild world event consumable will play your guild anthem for anyone on the map, even if they’re not in your guild.
  • Planting a Guild Heroes Banner will play your guild anthem for any guild member on the map.
  • Purchasing a guild upgrade will play your guild anthem for any guild member in the guild hall.
  • Using a guild finisher on any downed enemy will play your guild anthem for anyone to hear within a small radius around the finisher.
Monuments
A new guild upgrade is being introduced called Guild Hall Monument Decorations that will be available from the Guild Market once your guild has obtained the Guild Hall Decorations Merchant 2 upgrade. Upon purchase, Douglas Bird (our resident basic-decorations vendor) and Cullen (our master scribe) will have three new decorations unlock.
  • Basic Grave Marker
  • Basic Signpost
  • Basic Commemorative Statue
These three new decorations are monuments—decorations that have a custom player inscription. When placing a monument, you’ll be prompted to enter the inscription, which can be up to 140 characters in length. Once placed, the inscription can be read by interacting with the monument. To change an inscription, the monument must be removed and replaced.
  • Guilds can only have a total of 50 monuments placed in their guild hall at one time.
  • Placing and removing monuments requires a new permission: Monument Decorator. Note that the Clear Decorations button, enabled by the Remove All Decorations permission, will also remove monuments.
Decoration Improvements
  • The cap for decorations in guild halls will now be 2,000 (up from 1,000).
  • A new single-decoration eraser tool has been added to the decoration mode skill bar. Skill 2 will now provide greater precision in removing decorations when they are in a cluster.
  • The icons on the decoration-mode skill bar have been cleaned up and made more intuitive.
  • The decoration palette that opens when a player uses skill 6 on the decoration-mode skill bar will now remain open after a selection has been made.
Bug Fixes
  • Fixed a bug in which a test object called Flame Trap appeared in the Arena Obstacles UI. The entry has been cleaned up and will no longer appear.
  • Fixed a bug in which a test object called Large Guild Banner appeared as a decoration according to the UI. The entry has been cleaned up and will no longer appear.
  • Fixed a bug in which the Seance Candle decoration could not be discovered properly by players. It will now automatically unlock for scribes at crafting level 400.
  • Fixed a bug in which the Seance Candle decoration was missing part of its model, preventing it from being removed once placed in the guild hall.
  • Fixed a bug in which the Seance Candle decoration had an animation that failed to loop. The spirits of the dead will now remain with you.
  • Fixed a bug in which killing one guild lord would immediately complete the medium and hard versions of the PvP Stronghold guild mission variation.
  • Fixed a bug in which winning a single match would immediately complete the medium and hard versions of the PvP Win guild mission.
  • Fixed a bug in which the PvE Guild Bounty target Half-Baked Komali could not have her fire shield removed. Players can now break her defiance bar to temporarily remove her shield.
  • Fixed a bug in which the PvE Guild Bounty target Yanonka the Rat Wrangler could be summoned to a new location when multiple guilds were fighting her. Interacting with one of her rats while Yanonka is already being fought will now cause her event to be shown on the map.
  • Fixed a bug in which the map for the PvE Guild Challenge mission “Save Our Supplies” would sometimes show the wrong map.
  • Fixed a bug in which the PvE Guild Race “Devourer Burrow” had an invisible wall interfering with the race. The wall has been pulled back so players can navigate around the traps properly again.
  • Fixed a bug in which the PvE Guild Race traps could continue to affect players if they had bundles or bundle skills active prior to starting the mission and then died during the mission.
  • Fixed a bug in which the PvE Guild Trek location “Dwayna’s Fount” pointed toward a fountain of Melandru in Divinity’s Reach. This target has been renamed to Melandru’s Fount.
  • Fixed a bug in which the WvW Challenge: Obsidian Sanctum mission would only reward some of the players participating.
  • Fixed a bug in which the PvE Guild Races would sometimes fail to give rewards to participants.
  • Fixed a bug in which older guilds could not select “The Music of the Barren Heights” or “The Music of the Golden Chambers” from the music vendor.
  • Fixed a bug in which several guild weaponsmiths were still appearing in the open world. The weaponsmiths will now only appear in the Guild Initiative Office and guild hall.
  • Fixed a bug in which Lumber Synthesizer 2 required Seasoned Wood Logs but never dropped them when harvested. The node now has a chance to give players Seasoned Wood Logs.
  • Fixed a bug in which some water audio was heard in a section of Lost Precipice when no water was present.

General

  • The hint text for the Fallen Masks: Silver container in the Luminate’s Backplate collection now appropriately indicates that silver is required on the adventure.
  • Player responses in the dialog boxes associated with runestone rubbings are now properly ordered.
  • Added an option to show a target’s health percentage in its health bar.
  • Recipes unlocked through consumables are now unlocked account-wide. Logging in with a character will add their known recipes to the account.
  • Added a search bar to the Material Storage tab in the Account Vault.
  • Players can now right-click on utility skills while out of combat to open the Utility Skills selection UI, in addition to clicking on the Change Skills arrow button.
  • Added new right-click options on salvage kits to quickly salvage all items of the following qualities:
    • Rare quality
    • Masterwork and lower quality
    • Fine and lower quality
  • Champion giants will now be stunned and vulnerable when their defiance bars are depleted.
  • Added commands for emote animations that were previously only available to nonplayer characters:
    • Cross Arms:
      • English: /crossarms
      • Spanish: /brazoscruzados
      • German: /armeverschränken /armekreuzen
      • French: /brascroisés
    • Sad:
      • English: /sad
      • Spanish: /triste
      • German: /traurig
      • French: /triste
    • Talk:
      • English: /talk
      • Spanish: /hablar
      • German: /reden /sprechen
      • French: /parler
    • Thanks:
      • English: /thanks /thank /ty
      • Spanish: /gracias
      • German: /danke /thx
      • French: /merci
    • Upset:
      • English: /upset /facepalm
      • Spanish: /enfadado /enfadada
      • German: /ärgerlich /verärgert
      • French: /fâché
  • Fixed a bug in which holding down the left mouse button to activate weapon skill 1 would sometimes result in the skill activating less frequently than intended in action-camera mode.
  • Fixed a bug in which the icons displayed for the Potion of Auric Attunement and Potion of Tangled Attunement reflected the actual currency being awarded.
  • Most skills will now attempt to activate as soon and frequently as possible so long as their inputs are held down. This also applies to most ground-targeted skills when instant ground targeting is used.
  • When the Allow Skill Retargeting option is enabled and instant ground targeting is used, any ground-targeted skill can now update its target point while the skill is preparing to execute.
  • Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.
  • Fixed a bug that prevented players from resuming movement in their previous direction after using a movement skill.
  • Fixed a bug that prevented players from moving in any direction after performing certain actions—such as an evade—immediately following a movement skill.
  • Fixed a bug that prevented players from moving in their previous direction after being immobilized.
  • Fixed a bug in which deploying the glider after being launched sometimes caused fluctuations in movement speed.
  • Fixed a bug in which the player’s condition duration reduction would be ignored for incoming condition transfers.
  • Fixed a bug that caused the “Mute when GW2 is in the background” sound option to revert to its default setting (enabled) each time the client started.
  • Added a new “Mute Dynamic Combat Music” option to the Sound Options tab. When enabled, this option will suppress the nonscripted combat music system that plays when players are in combat and below a certain health threshold. Combat music that is specifically tied to content such as quests, dungeons, raids, events, and fractals will not be affected by this option.
  • Fixed a bug that caused Looking for Group postings with a single player to time out after 5 minutes.
  • Fixed a bug that caused the maximum length of Looking for Group text descriptions to be shorter than intended.
  • Fixed a bug that caused the Looking for Group tool to post the incorrect text description.
  • Fixed a bug that prevented the Looking for Group tool from displaying the last description when players changed the description of a posting.
  • Fixed a bug that caused the Looking for Group tool to occasionally show listings from the wrong region.
  • Rune of the Golemancer: Fixed a bug that prevented the golem from appearing underwater.
  • Rune of the Krait: Fixed a bug in which the effects of the sixth bonus could land on enemies that were blocking or evading.
  • Rune of the Pack: Increased the fourth rune bonus cooldown from 20 seconds to 30 seconds.
  • Superior Rune of the Druid: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality.
  • Superior Rune of the Chronomancer: Fixed a bug that prevented quickness from being applied when it was used with the necromancer trait Ritual of Life.
  • Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.
  • Superior Rune of Perplexity: Changed the sixth bonus. This rune now applies 3 stacks of confusion for 6 seconds in a radius of 240 around the player upon using a healing skill. The internal cooldown remains at 15 seconds.
  • Rune of the Nightmare: The random activation of fear in the sixth bonus has been replaced. The sixth bonus will now apply blind and transfer one condition on up to 5 enemies in a radius of 240 when players use an elite skill. This skill will now have a 45-second cooldown.
  • Fixed a bug with some skills in which deploying the glider near the end of the skill would cause the glider to be automatically stowed 1 second later.
  • Fixed a bug that would cause daze to interrupt dodges and other movement-only actions.
Map Pings
  • Updated the shift-click ping functionality on the compass and full-screen map to allow multiple types of pings.
  • Dragging the cursor while pressing shift and left-clicking will allow players to select the new pings. Releasing the mouse button will create the ping type that the mouse arrow hovers over.
    • Center: Default red circle ping
    • Left: Green confirmation check mark
    • Up: Green location ping
    • Right: Red decline X
    • Down: Yellow warning triangle
World Polish
  • Diessa Plateau
    • Fixed a bug that prevented various karma vendors from correctly opening their stores on the Buy tab.
  • Fields of Ruin
    • Fixed a bug in the “Rescue the villagers and defeat harpy kidnappers” event that caused harpies to have the incorrect level.
  • Harathi Hinterlands
    • Fixed a bug in the “Free the soldiers trapped by spiders” event that caused the event to stall.
Events
  • Fixed a bug that could potentially prevent progress in the “Protect Silent Snowfall so she can meditate” event in Snowden Drifts.
  • Tool-tip text for Caledon Lavender in the Sandycove Beach area of Caledon Forest now properly references Gleaner’s Cove Waypoint instead of Aron’s Woodlot Waypoint.
  • Fixed a bug that allowed Maguuma Burls, Maguuma Lilies, and Freshwater Pearls to be slotted into low-level items. Inappropriately slotted upgrades will be returned to the inventory.
  • Fixed several text bugs in legendary weapon collections and collectibles.
  • Fixed a bug that prevented players from seeing all of Ogden Stonehealer’s dialogue options when working on multiple legendary journeys.
  • The Icebrood Crystalline Phial can now be acquired from any champion icebrood quaggan.
  • Renamed skins that had duplicate entries, including the Chaos Gun and the Hunter.
  • Fixed a bug in the drop sources of Pristine Smoke Claws.
  • Fixed a bug in which Cheesy Cassava Rolls gave bonus vitality instead of bonus toughness after players used a healing skill.
  • Fixed a bug in which Piles of Silky Sand would sometimes fail to be consumed when the inventory was full. Piles of Silky Sand now cannot be used when players have inventory overflow.

Black Lion Trading Company Gem Store

New Items and Promotions
  • A new Verdant Executor Outfit is available in the Style category of the Gem Store for 700 gems.
  • The new Embellished weapon set is available at Black Lion Weapons Specialists for 1 Black Lion Claim Ticket each. Tickets can be found in Black Lion Chests, and keys are available in the Special category of the Gem Store for 125 gems.
  • A limited-time offer of a character slot with a free level-30 Experience Scroll is available in the Upgrades category of the Gem Store for 800 gems. This item is limited to one package per account.
  • A new Shining Blade Backpack Glider Combo is available in the Style category of the Gem Store for 700 gems.
Improvements
  • Each race and gender received 3 additional hairstyles, available in Total Makeover Kits and Self-Style Hair Kits in the Services category of the Gem Store.
  • Updates have been made to the Black Lion Chest.
  • Crystallized Magic is again included as a limited-time bonus item in all Black Lion Chests.
  • Hard Wood Logging Nodes, Flaxseed Harvesting Nodes, and Iron Ore Mining Nodes have been added as tradeable rare drops.
  • The Revive Orb drop quantity has been reduced to one at a time.
  • Chaos weapon drops have been replaced with Ley Line weapons.
  • Balthazar weapon drops have been replaced with Mordrem weapons.
  • The Dye Pack and the Toxic, Metallurgic, Winter Chimes, and Mad King dye kits have been replaced with Glint’s Winter, Lion’s Arch Survivors, Lion’s Arch Commemorative, and Lion’s Arch Rebuild dye kits.
  • Experience Boosters now include a 50% increase to WvW reward-track progres
來源:GW2 WIKI

看較舊的 33 則留言

無影腳的傳人: B34 2016-07-28 13:52

用DW fresh air打raid? 就算是meta 雷也該有個限度好嗎 所有工作都給其他人做還好意思說自己行?

奪命咖啡杯: B35 2016-07-28 14:10

我不知道循環有甚麼好狗屁的..同樣時間內少放了技能幾次,不就是循環改爛嗎?換來就是整體作戰的dps也跟著降低

奪命咖啡杯: B36 2016-07-28 14:13

http://metabattle.com/wiki/Build:Tempest_-_Fresh_Air_DPS_(R)

奪命咖啡杯: B37 2016-07-28 14:14

DW fresh air raid ele

Lithium ion battery: B38 2016-07-29 14:07

這次新圖會不會是為了空戰作準備?之後變成全圖都可以用滑翔翼新技能...

觀風路人 (qup3jp6) 2016-07-27 08:28:37
#2
※ 引述《ybh19181 (阿檳)》之銘言

Necromancer 死靈法師
> Necromancers are receiving mostly quality-of-life changes in this update. Our goal was mainly to improve baseline abilities and improve signature abilities for main-hand weapons and Death Shroud, along with the spectral utility type. Rise has seen significant changes, as we’ve observed that the damage reduction from the minions is too strong in many scenarios.

  • >
    > Life Siphon: The channel time of this skill has been reduced from 3.75 seconds to 2.75 seconds.
匕首2 : 技能施展時間從3.75秒縮短到2.75秒

  • >
    > Ghastly Claws: The channel time of this skill has been reduced from 2.25 seconds to 1.75 seconds.
斧頭2 : 技能施展時間從2.25秒縮短到1.75秒

  • >
    > Wicked Spiral: This skill will now fire the correct number of whirl finishers.
茅2 : 修正此技能觸發旋轉終結技的次數為6次

  • >
    > Mark of Horror: Fixed a bug in which this skill would go on full cooldown if it was interrupted.
巫妖4 : 修正此技能被中斷後,將會進入完整冷卻時間的BUG

  • >
    > Spectral Grasp: Reduced the cooldown from 30 seconds to 25 seconds.
鬼魅之爪 : 冷卻時間從30秒→25秒

  • >
    > Spectral Walk: Reduced the cooldown from 60 seconds to 50 seconds.
鬼魅步伐 : 冷卻時間從60秒→50秒

  • >
    > Spectral Armor: Reduced the cooldown from 50 seconds to 40 seconds. The trait version is unchanged. Removed an erroneous skill description.
鬼魅護甲 : 冷卻時間從50秒→40秒 . 特性版本的自動護甲(吸取靈魂大師副特性)冷卻不變 依然50秒

  • >
    > Flesh Golem—Charge: Increased the stability stacks from 1 to 3. Usage of this skill now clears immobilize from the golem as well.
衝刺 : 血肉高崙獲得的堅定層數從1→3,施展時將會移除高崙身上的定身病癥

  • >
    > Spinal Shivers: This skill casts approximately 0.25 seconds faster than before.
聚能器5 : 技能施展時間從1.25秒縮短到1秒

  • >
    > Life Blast: The higher damage value of this skill is now dealt at all ranges rather than at close range only.
死幕1 : 此技能現在在所有距離都有完整的威力,不用像以前一樣需要接近才有高傷害

  • >
    > Blood Is Power: Bleeding stacks have been increased from 2 to 4. Bleeding duration has been reduced from 30 to 15. Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds.
血之權能 : 給予盟友的威能從8秒8層→10秒10層,給予敵人流血從30秒2層→15秒4層

  • >
    > "Rise!": Reduced the damage reduction from 50% to 33%. Decreased the health of shambling horrors by 25%. Minions now have 20% reduced toughness.
"甦醒吧!" : 蹣跚懼屍轉移傷害從50%→33%。蹣跚懼屍的生命值減少25%。韌性減少20%

  • >
    > Signet of Undeath: Reduced the cooldown of this skill from 180 seconds to 150 seconds.
不死紋章 : 冷卻時間從180秒→150秒

  • >
    > Unholy Sanctuary: Fixed a bug in which this trait would go on cooldown even if the player’s life-force levels were too low to enter Death Shroud.
不死魔法 宗師3 : 修正一個當生命之力極低時切進死幕時會導致該特性進入冷卻的BUG

  • >
    > Spiteful Spirit: The version of Unholy Feast that this trait executes will now include the player’s weapon damage.
怨恨 宗師3 : 現在自動施展的邪惡饗宴(Unholy Feast-斧頭3)將會受到武器攻擊力的影響

昏鴉: B1 2016-07-27 08:34

Rise 應該只有該技能召喚的僕從有改韌性,如果全改會有另外一條目標示而非掛在rise條目下

觀風路人: B2 2016-07-27 08:44

恩 的確很合理

CROSS-X (CROSSXXX) 2016-07-27 09:41:32
CC
#3
來源:NGA.CN

動態世界
動態世界第三季第一章登陸遊戲,和第二季一樣只要按時上線就可以解鎖。
自從墨德摩斯死後,泰瑞亞發現了從未見過的大量能量,這將造成災難性的後果。契約團指揮官還能再次拯救泰瑞亞嗎?還是泰瑞亞會被這威脅吞噬呢?

碎層
新碎層-混沌島嶼
黛薩的克魯發現了新的記錄!英雄們起航吧!

碎層重修
沼澤碎層
沼澤太簡單了,讓我們加強一下boss們吧。這些改動將使boss變的更加像一個boss。

    現在只有一條路,以前的兩個boss被合併到一場戰鬥裡
    靈火階段可以找到步槍幫助玩家了
    水下部分被替換為小怪戰鬥
    大樹被激怒了,他的攻擊將被大幅加強
    大樹和野人的血量大幅減少
    通關後將出現小路通往野人的小屋
    通關後的獎勵更好了


雪盲碎層
雪盲關的一些難點被削弱了,後期的boss被加強了。

    不需要跑那麼遠了
    寒冰之源的火堆需要添加燃料,並且保護他不被傷害
    火炬變為一種特殊的技能
    使勁用火炬插火堆不會加速融化
    寒冰之源的戰鬥被改變了,現在保持火堆的燃料是擊敗寒冰之源的重要部分
    森林裡加入了火光
    斯瓦尼亞薩滿的戰鬥被改變了
    斯瓦尼亞薩滿的血量被大幅降低


碎層的bug修復和體驗提升
6號血量減半
防護盾在滅團後會刷新
熔火熔爐在不可選中的時候將無敵
地下設施的boss不再盯著寵物之類的打

碎層通用改變
阿爾巴痛苦之淚不再需要專精,並且可以和其他藥水一起存在,持續1小時。如果有專精的話,藥水將給予15點痛苦抗性。

灌注和灌注槽
灌注槽系統太麻煩了,我們本意不是要這樣的。
現在除了項鏈和特殊灌注之外,任何灌注可以插進任何槽。
所有的昇華項鏈現在都加入了一個特殊槽
加入了一個碎層商人infuz-5959,出售+5的任何屬性和+5/+7/+9痛苦抗性合併的灌注。
你手頭的舊灌注將被替換成新的,相關神秘熔爐的配方將被取消
你的+3/+5/+7通用痛苦灌注將無法繼續升級,提取後可以在infuz-5959處換成原始碎層古物
幽靈灌注和moto's什麼玩意的灌注現在給予+9痛苦抗性而不是+5

大型團隊地下城
現在可以自己插自己旗以便滅的快點,命令/surrender,/concede,/forfeit,/resign
剩下的看不懂
獅子拱門有人帶瑟瑟發抖的萌新打10人嗎?

PVP
一張新地圖
迷霧之心以外也可以排pvp了,切換地圖時會取消排隊,為了防止玩家在讀圖時被錯誤的判定為逃跑
接受pvp邀請不會被傳送到迷霧之心
比賽結束後可以等待補充新隊員
天空之錘不再是測試版
賽季結束的時間段內分級賽不會消失,但不計入成就
pvp內舉報新增舉報掛機的選項
pvp增加兩個免費的新項鏈
pvp獨有的法印和符文效果削弱

WVW
根據第三季的劇情加入了新的獎勵支線
攻城器械現在吃症狀和暴擊,同時血量翻倍
WVW的玩具重新激活了
WVW日常獎勵給兩個支線經驗藥水
WVW地圖增加了倉庫

公會
公會酒館新增音樂設置。可以設置成員達成事件後播放音樂。比如攻佔了營地,贏了PVP等。
公會交易大廳升級後可以購買紀念碑裝飾。紀念碑上最多可以寫140個字節。
公會大廳裝飾物上限從1000增加到2000
可以單獨刪除裝飾。
裝飾模式增加易用性。
然後是一長串的bug修復

通用
可以選擇顯示目標血量百分比
配方的學習將是賬戶通用
倉庫和銀行增加搜索欄
戰鬥外可以右鍵技能圖標打開候選技能欄,免得小三角太難點(感動的哭了出來
右鍵拆解工具可以一次性拆解背包裡的所有可拆解物品了
增加一些npc獨有的表情命令
/crossarms,/sad,/talk,/thanks/thank/ty,/upset/facepalm
以及很多bug修復

指揮官標
在地圖和小地圖加入時更好用了
按住shift鍵用左鍵點擊圖標,根據放開時鼠標的位置,pin會變成不同的樣子(沒看明白

然後修復了很多bug

黑獅商會
增加一套蒼翠處決者套裝
增加一套黑獅武器皮膚
增加一個大禮包,內含直升30級的道具和一個人物欄
增加一套滑翔翼背包套
每個種族每個性別都增加3種發型
經驗促進劑現在有50%的wvw分支經驗獎勵

黑獅寶箱
每個黑獅寶箱又可以多開出1個價值1金的道具了
一些採集節點將加入到稀有掉落裡
復活寶珠的數量減少
混沌武器皮膚被魔徑武器皮膚替換(
巴薩澤武器皮膚將被墨德摩斯皮膚替換
染料包被換成其他種類



無影腳的傳人: B1 2016-07-27 10:19

秘銀價格低成那樣 重甲和劍大劍匕首還是要賣NPC不能分解 不然就虧了 但是藍白裝能直接全分解已經方便不少

浩: B2 2016-07-27 12:37

右鍵拆解工具可以一次性拆解背包裡的所有可拆解物品了<--真他X的好耶..再也不用每次拆解像訓練左鍵耐久度一樣了XD

CROSS-X (CROSSXXX) 2016-07-27 09:44:26
CC
#4
元素
元素又打又奶的能力比我們想像的更強。
烈焰打擊:擊中敵人後給敵人留下一個1秒後爆炸的咒語,半徑90並且有1/3的技能傷害和燃燒時間。
弧光閃電:修復閃電特效的錯誤
間歇溫泉:修復實際範圍比看起來的大的bug
暴風之眼:修復技能描述的對象個數
密法炫爆:修復在空中或者水中時無法觸發組合終結技的問題
熔岩噴泉:除了pvp,這個技能的cd從6秒提升到8秒
寒冰錐刺:修復玩家受到遲緩/急速時的動畫時間軸錯誤
巨龍之牙:修復玩家受到遲緩/急速時的動畫時間軸錯誤
烈焰之攢:cd從30減少到25
颶風形態:每次脈衝給予2層穩固,增加了技能4(向四周甩出導彈)和技能5(跑的飛快,擊飛敵人)
漩渦形態:給予2層穩固
電過載:減少10%傷害
元素和諧雕文:增加33%的治療,治療效果係數增加60%,吟唱時間減少到1秒,修復無法減少cd的bug
撫慰傷痛:減少33%的治療,治療效果係數增加150%,cd減少到20秒
密法護盾:cd減少到60秒。後面一句看不懂。
石刻紋章:修復偶爾不生效的bug
4種元素的特性減少cd全部從33%減少到20%
修復元素和諧雕文和元素能量雕文產生buff衝突的問題。
元素棱堡:減少33%的治療,治療效果係數增加10%
注魔旋律:不再需要戰號產生效果。持有戰號將演唱持續時間。
電擊光環:修復了對於倒地的玩家沒有內置cd的問題
秘法遁逸:修復了空中無法生效的問題。
元素附魔:修復了暴風使過載時無法觸發的問題。
楓×十夜雪: B1 2016-07-27 12:40

看不懂得那句是指有個特性給予護盾的,CD依舊維持75秒沒有改變。

Chris (kaede1006) 2016-07-27 13:44:32
#5

This update has given a bit more baseline group utility to the thief, without requiring heavy investment via traits. Venomous Aura has been merged into the baseline of the venom utility skills. Since we now had an empty spot for a “utility” trait, we took the opportunity to introduce a bit more boon theft into the thief’s repertoire with the Rending Shade trait.
簡單來說,賊以後會從強化基礎技能而不用太依賴高階特性,這方面做更新調整,這次從毒液分享開始。

•Stealth Attacks: All stealth attack skills will now have a 1-second recharge between uses.
隱身後的1技(EX:背刺): 都有1秒的CD。

•Staff Strike: The damage of this skill has been reduced by 5%.
棍1技-1: 傷害減少5%。

•Staff Bash: The damage of this skill has been reduced by 5%.
棍1技-2: 傷害減少5%。

•Punishing Strikes: The damage of this skill has been reduced by 5%.
棍1技-3: 傷害減少5%。

•Venomous Aura: The area-of-effect aspect of this trait has been merged into venoms as baseline. The radius has been reduced from 360 to 240. The recharge reduction has moved to Leeching Venoms.•This trait has been renamed Rending Shade and now causes all sneak-attack abilities to steal up to 2 boons when striking an enemy, while receiving less damage from foes without boons.
原Shadow Arts線3-3特性: 該特性重新命名為Rending Shade,效果是隱身攻擊能偷2個恩賜,還有被沒有恩賜的敵人攻擊時減少傷害10%。現在毒液技能自帶分享效果,範圍240。

•Leeching Venoms: This trait no longer grants might to allies it is applied to. This trait now reduces the recharge of venom abilities.
Shadow Arts線2-3特性: 該特性不再給MIGHT而是改為減少毒液技能CD。

•Devourer Venom: The number of stacks that this skill applies has been reduced from 3 to 2.
定身毒液: 層數從3降到2。

•Basilisk Venom: The number of stacks that this skill applies has been reduced from 2 to 1. Stun duration has been increased from 1 second to 1.5 seconds.
菁英毒: 層數從2降到1,石化時間從1秒增為1.5秒。

•Haste: The recharge of this skill has been reduced from 60 seconds to 50 seconds.
急速: CD從60秒降到50秒。

•Larcenous Strike: Updated the skill fact to display the number of stolen boons.
劍匕3技-2: 技能說明增加能偷到的恩賜數。

•Hook Strike: Fixed a bug that prevented this skill from being usable when under the effect of stealth provided by a mesmer.
棍隱身1: 修正1個幻術的隱身能使該技能可以使用的BUG。

•Dagger Storm: This skill can no longer be affected by quickness or slow.
匕首風暴: 該技能不再受急速和烏龜的影響。

•Shadow Refuge: Fixed a bug in which this skill’s visual effects lingered longer than intended.
隱身小屋: 修正1個使該技能特效殘留過久的BUG。

•Lead Attacks: Fixed a bug in which thieves would not gain the damage increase in certain instances.
Trickery線第3個副特性: 修正1個使該特性無法增加傷害的BUG。

•Assassin's Reward: Fixed a bug in which thieves would not gain the healing in certain instances.
Acrobatics線3-1特性: 修正1個使該特性無法治療自己的BUG。

如果有翻錯也歡迎提出,謝謝。

看較舊的 1 則留言

隔壁老王: B2 2016-07-28 11:51

不知道這樣改是好是壞..

TKY51544: B3 2016-07-28 15:54

改版後完了幾場 PVP感覺 毒下修一層 NERF不少 且 毒內建分享 對於玩直傷來說 效益不大

村民: B4 2016-07-28 17:04

不過相對的對隊友有多些的貢獻

野獸風情: B5 2016-07-28 19:23

比較好奇隱身攻擊1有過強嗎...莫名其妙被削弱

野獸風情: B6 2016-07-28 19:24

比較難搞的盜賊都玩跳跳賊跟DD症狀比較多

小赦 (ricky8368) 2016-07-27 14:05:11
#6
遊俠

大劍3
  將不會受到移動癥狀的影響

斧1
  彈跳次數減少1次(整體變為2個目標),傷害提升40%

號角4
  傷害提升25%,每次傷害造成1層5秒的易傷

菁英技
  Strength of the Pack
    修正持續時間顯示  (不太確定)

7-9通用技能
  生存 磨刀石
    CD降為30秒
    附加的流血基礎秒數提升至10秒
    效果層數增加至6層

  戰吼 Guard
    傷害減免降至33%

Build
   Marksmanship
      Enlargement
        將不會在觸發時強制結束天界姿態
   
   Nature Magic
      Protective Ward
        增加在PvP中的CD(提升至18秒)
        不會對格擋或迴避此效果的敵人造成虛弱

   Beastmastery
      Beastly Warden
        增加CD至20秒

治療技
   德魯依 治療雕紋
      更改原本不能同步治療寵物的設定
      (原本不點Build寵物只能吃群療的療量,距離過遠無法補寵)

   靈 水靈
      修正攻擊回血的量  (不確定)

寵物技能尤其Moa類的不太確定還是請其他大大幫忙(

看較舊的 3 則留言

tkukuo: B5 2016-07-27 16:23

靠,原來的斧1打三下,might隨便都能疊到10以上(沒任何加時間的boom),現在改2下,大概7~8層就上不去了,

tkukuo: B6 2016-07-27 16:23

might也加condition傷害阿~~~

How To Play PvP: B7 2016-07-27 16:46

你不是忘了Buff might秒數哈哈哈,A社剛剛也忘了buff QZ(活力微風)的CD

How To Play PvP: B8 2016-07-27 16:46

他*

覇気の技--飯綱落とし: B9 2016-08-07 13:53

遊俠表示:修改無感轉職德魯伊繼續睡....

草貓 (ShuffleLisia) 2016-07-28 03:27:17
#7

Warrior戰士
  • Cyclone Axe: 斧2傷害增加20%。The damage of this skill has been increased by 20%.
  • Dual Strike: 斧4傷害增加10%。The damage of this skill has been increased by 10%.
  • Arc Divider: 大劍F2的F1,從技能說明移除實際上沒有的火領域combo說明。 Removed an incorrect listing of a fire combo field from the tool tips.
  • Crack Shot: 更新穿刺移除的特性說明。Updated the tool tips to reflect the removal of piercing from this trait.
  • Head Butt: 修正在戰士被暈眩之前技能效果就先被執行的問題。在PVP中此技能冷卻時間由20秒提升至25秒。Fixed an issue in which skills could be executed before the warrior stunned themselves. Increased the cooldown of this skill from 20 seconds to 25 seconds in PvP only.
  • Stomp: 修正無法正確應用移動技能移除定身狀態特性(Discipline1-2)的BUG。修正無法觸發blast終結技的combo。Fixed a bug that prevented Stomp from removing immobilization from the player when using the trait Warrior’s Sprint. Fixed a bug that prevented Stomp from triggering a blast finisher.
  • Gun Flame: 來福槍F2的F1,讓此技能的傷害更加精確的去對應特性(Discipline3-3)的效果。Updated the damage skill fact to be more accurate when the Burst Mastery trait was in use.
  • Balanced Stance: 更新此技能的描述。更新技能效果讓他正確的顯示加速恩賜附加的效果。Updated the skill description to mention that it is a stance skill. Updated the skill facts to properly mention that swiftness is applied on use.
  • Frenzy: 技能冷卻時間從60秒減少為50秒。The recharge of this skill has been reduced from 60 seconds to 50 seconds.
  • Last Stand: Defense3-1特性,更新此特性影響的stance使用時,正確顯示活力恩賜附加的效果。。Updated the skill facts to properly show that vigor is applied on stance activation when paired with Last Stand.
  • Shield Bash: 盾4,此技能不再被移動效果減少的狀態影響。This skill will no longer be affected by movement-impairing conditions.
  • Rush: 大劍5,揮劍動畫的速度變快,增加打擊的有效範圍讓此技能的使用更加的穩定。Increased the speed of the swinging animation, and increased the radius of the strike in order to have the skill land more consistently.
  • Defy Pain: (這不是遊俠熊技能的圖片???)Defense2-1特性,這個特性的Endure Pain無敵效果現在會和通用技能的Endure Pain無敵效果疊加。The Endure Pain effect from this trait will now stack with the utility Endure Pain.
  • Bull's Charge: 減少技能冷卻時間從40秒減少為35秒。Reduced the cooldown of this skill from 40 seconds to 35 seconds.
  • Adrenal Health: Defense特性,此特性在PVP中的每層給予的治療效果減少10%。The amount of healing generated per stack has been reduced by 10% in PvP only.
隔壁老王: B1 2016-07-28 11:51

這次更新有點無感

觀風路人: B2 2016-07-28 15:10

無感是好事 上個版本的戰士本來就是強勢職業了 至少沒像元素那樣被動刀就是好事了

cheng: B3 2016-07-28 17:45

這種大規模的buff nerf通常沒感覺是好事...因為會有感覺的通常是被砍到見骨...除非是像過去的油蝦,慘到讓Anet直接說需完全重做(谷底)

L.O.R.D (lord84571557) 2016-07-28 06:59:03
#8
有人問為何T6物品價位掉了順便說一下
主要是因為新地圖普通活動會掉可以溶解出T1-T6皮/布/石的垃圾
我還蠻幸運的一直領到T6物品,是不是機率較高就不知道了
蠻驚訝Elonian Square已經掉了整整4g,雖然目前有回升了但那可是快掉了1/3
看來不是為傳奇衣服做準備就是要打擊衣服市場啊
趕快掉更多所以我可以給公會蓋血汗工廠啊!!(重點)

幫忙翻一下我喜歡玩的幻術。幻術看似全面Buff,但完全沒有碰到前兩季的Meta Condi。真希望能夠回歸很多年前的Glass Cannon mesmer

Mirror Blade: Increased the number of bounces produced by this attack from 3 to 4.
大劍2重新彈4次而不是3次

The Prestige: The number of burning stacks have been increased from 1 to 3 stacks for 3 seconds.
火把4現身時燃燒變成3疊

Illusionary Mage: The recharge of the mage’s attack has been reduced from 5 seconds to 4 seconds. Burning stacks have been increased from 1 to 2 stacks, with the duration reduced from 6 to 3. The missile velocity of the mage’s attack has been increased by 33%.
火把5攻擊更快而且飛行速度加快33%,燃燒升到2疊但時間減半(傷害更快但一樣高)

接下來是7-9招
Signet of Midnight: This skill now delivers an unblockable attack and will no longer apply blindness through evade. This skill now applies 10 stacks of vulnerability as well as cripple for 5 seconds, in addition to blinding enemies.
午夜紋章(可以解CC的那個)盲目變得可以躲但不能擋,這招也會加10疊破甲與5秒殘廢

Mirror Images: The recharge of this skill has been reduced from 45 seconds to 30 seconds.
鏡中人(可以變出兩個分身的那個)冷卻減到30

Arcane Thievery: The recharge of this skill has been reduced from 45 seconds to 35 seconds.
魔法偷竊(轉換3狀態給目標並偷3個恩賜)冷卻減到35(但還是很buggy就是了...)

Mantra of Distraction: The recharge of this skill has been reduced from 20 seconds to 12 seconds.
錯亂真言(可以暈眩人的)冷卻減到12秒

Power Lock: The recharge between uses has been reduced from 5 seconds to 4 seconds.
強力封鎖2/3次使用之間的時間減到4秒

Mantra of Resolve: The recharge of this skill has been reduced from 20 seconds to 15 seconds.
堅定真言的冷卻減到15秒

Mantra of Concentration: The stability duration has been increased from 2 seconds to 3 seconds per activation.
專注真言的AoE堅定時間升到3秒

Phantasmal Defender: This utility skill now applies protection for 4 seconds in a radius around the mesmer. The damage reduction from this illusion has been reduced from 50% to 33%.
幻影守衛者傷害減少降低為33%,但放在Utility(而不是人人都有的天賦)的守衛者會另外給予4秒保護

Phantasmal Disenchanter: This utility skill now delivers an additional attack when it is initially cast, removing boons from enemies and conditions from allies in a radius around the target.
幻影除魔師在召喚時會用AoE立即替被施者附近的友軍除狀態並除敵對的恩賜(簡單來說不用等那完全不可靠還可能被削除的的projectile)

Phantasmal Haste: Fixed a bug that prevented this trait from working with Illusionary Avenger.
過了4年複合迅捷終於對所有的幻影都有用了(有人測過)

Echo of Memory: Updated the skill fact for Echo of Memory’s duration.
盾5新增指示

Ineptitude: This trait will now track the internal cooldown for confusion application on a per-target basis. The blind earned from dodging and evading will now properly apply confusion as well.
Ineptitude(幻影上面的GM)給予的困惑成了每個敵人都有自己的冷卻

Illusionary Inspiration: This trait will no longer activate Signet of Inspiration when phantasm casts are interrupted.
Illusionary Inspiration(Inspiration中間的GM)召喚幻影觸發的靈感紋章再也不會打斷招式

看較舊的 2 則留言

銀月: B3 2016-07-28 20:27

新圖好濃?

L.O.R.D: B4 2016-07-28 22:04

今天測試過個人覺得農Ecto還不錯(許多任務都掉黃裝)但皮布等還是比不過SW火車

L.O.R.D: B5 2016-07-28 22:09

箴言有沒有用得看使用者習不習慣玩Power。要加Domination才比較有效果(不管是拔恩賜還是轉換暈眩等)但很難換掉inspiration

L.O.R.D: B6 2016-07-28 22:10

老實說除魔師因為召喚時間與Projectile Hate還是一樣無法面對狀態,魔法偷竊還是會莫名其妙的失敗

L.O.R.D: B7 2016-07-28 22:13

堅定箴言有點進步但面對狀態戰或死靈還是得小心,對狀態幻效果還不錯

Zidana (a22175226) 2016-07-28 15:07:57
#9
Engineer
We’re still continuing to evaluate the engineer and its scrapper specialization. For the baseline engineer, our goal was to improve lesser-used abilities and adjust cooldowns where appropriate. There are a few additional points in the scrapper that we felt were necessary to change game-wide, but we also made some skill splits to alleviate its overpowering pressure in PvP where fitting. The elementalist’s Tornado improvements have been reflected in the Elixir X elite skill, as well!

基本上就是大槌工程的削弱,部分技能只有對PVP做更動而已,藥劑X,變成龍捲風的部分,現在和元素本次改版一樣做了更動,多加了技4、5,本來只有3技,算是變相增強該技能。

  • Glue Shot: Cripple now applies on the initial impact of the projectile. Immobilize duration has been increased from 1 second to 1.5 seconds. Cripple duration has been increased from 1 second to 2 seconds. Fixed a bug in which increased condition duration was not applied when the Chemical Rounds trait was equipped.
(手槍5技的緩速效果現在改為第一下就有,另外綑綁時間up 1s=>1.5s,緩速時間up 1=>2s,BUG修復: 特性+50%手槍徵狀時間,現在對該技能有效了!)

  • Shock Shield: The damage of this skill has been reduced by 50%. The damage displayed for this skill will now compound instead of displaying each instance separately.
(大槌4技,傷害下修50%,傷害的部分基本上是廢了。。。攻防一體已不存在~不像人家幻術單手劍一邊高傷害一邊還可以失真完全無傷害。還有傷害顯示現在會像火焰槍一樣是疊加而非單獨顯示個別傷害)

  • Thunderclap: This skill no longer deals damage on initial impact, but it still stuns enemies. Damage for all pulses has been increased by 26%, for an overall damage increase of 5%.
(大槌5技,技能放出的第一下改為無傷害,之後的持續傷害每段增加26%,如果敵人是木樁不會動傻傻讓你打的話,總傷算起來增加5%,但是木樁有幾個呢。。。??? 基本上也是削弱,大槌RIP)

  • Net Shot: The velocity of this projectile has been increased by 50%.
(來福槍2技現在射速增加50%)

  • A.E.D.: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
(補血技能A.E.D 冷卻時間下修 40s=>30s,PS: 除非下修到25s,不然還是沒人會用的爛招。。。搭配的特性又難用的要死! 誰要用阿?? 除非特殊情況才會拿出來用)

  • Static Shock: The recharge of this skill has been reduced from 25 seconds to 20 seconds.
(A.E.D 腰帶技能,冷卻時間下修25s=>20s)

  • Fire Bomb: The burning duration of this skill has been increased from 3 seconds to 4 seconds.
(炸彈2技,燃燒持續時間增加 3s=>4s,本來燒4次現在燒5次,該技能徵狀傷害算是提升25%,當然前提是要怪物一直待在燃燒範圍內。。。 小BUFF)

  • Grenade Kit: Grenade damage instances will now additively indicate the total damage dealt to a target as grenades strike them instead of displaying each grenade separately.
(手榴彈現在傷害顯示改為和火焰槍一樣是累加的,還有現在如果把遠距離地板技的設定改為instant的話,長按手榴彈1技可自動連發,但是要一直按著1的按鈕說實話還是不方便!)

  • Slick Shoes: This skill now applies 1 instance of knockdown, even when overcharged.
(不是很懂這個技能的意思,可能是說一啟動該技就馬上就造成一次的擊倒)

  • Bulwark Gyro: The damage reduction of this skill has been reduced from 50% to 33%.
(防禦gyro 的傷害吸收效果下修 50%=>33%,也許會比較不容易爆炸。。。)

  • Function Gyro: Fixed a bug that prevented stability from being applied to the engineer when using Function Gyro.
(大槌工程的F技 BUG修正: 現在F技啟動可以獲得堅定恩賜了)

  • Perfectly Weighted: Stability duration has been increased from 3 seconds to 4 seconds. The recharge of this trait has been increased from 5 seconds to 8 seconds.
(大槌特性第一排第二個: 閃躲獲得堅定恩賜的秒數上修 3s=>4s,但是冷卻時間相對增加5s=>8s,基本上也是削弱大槌)

  • Defense Field: The cooldown of this skill has been increased 25 seconds to 30 seconds in PvP only.
(防禦gyro的腰帶技: 在PVP時,冷卻時間增加 25s=>30s)

  • Gyro Self-Destruct: Decreased the damage of detonating gyros by 17% (PvP only).
(防禦gyro的自爆技: 在PVP時,傷害下修17%)

  • Medic Gyro: This skill now has a 0.5-second casting time.
(治療gyro 現在增加0.5秒的施放時間,本來是可以直接施放,就算被CC也行,現在大概就不行了,只能說越來越難用了!大槌工程RIP)
(化學特性第二排第一個:自動喝藥劑S的那個,冷卻時間增加 60s=>75s,Anet感覺就是抓著工程的生存能力打)

  • Poison Dart Volley: The poison duration of this skill has been increased from 4 seconds to 5 seconds.
(手槍2技,中毒時間增加 4s=>5s, 微幅增加徵狀傷害,但是中毒傷害本來就低,算是很雞肋)

  • Bunker Down: Dropped bandages will no longer grant regeneration.
(發明特性第三排第二個,爆擊時同時會掉地雷+醫療包,醫療包現在的恢復恩賜取消了,只剩下立即補血的效果,基本上就是補血效果砍半,大大的一刀阿。。。)

  • Final Salvo: The stability granted by this trait has been reduced from 5 seconds to 3 seconds in PvP only.
(大槌特性第三排第二個,PVP only,gyro爆炸後給的堅定恩賜時間下修 5s=>3s)
(治療gyro腰帶技,現在增加0.5s的施放時間)

  • HGH: Fixed a bug in which the tool tips for might duration were incorrect for some skills.
(化學特性第三排第二個,修復BUG:部分藥劑顯示欄的MIGHT秒數有誤,現在改正了)

  • Autodefense Bomb Dispenser: Fixed a bug in which the smoke bomb fired by this trait would hit at locations other than those specified by the effects. Additionally, fixed a bug in which this skill would fail to create a smoke field.
(發明特性第一排第三個,修復BUG:被致盲時會自動丟一顆煙霧彈,之前有BUG會丟不出來,或是丟出來了但是沒有效果或沒有煙霧領域,現在修復了,其實有點看不懂。。。)

總結:
大幅下修工程的會戰生存能力和持續力,然後丟兩顆小糖(炸彈2技和手槍2技)敷衍一下就打算拍拍屁股走人。工具類型和砲塔類的技能還有醫療包完全就是放生的狀態,AED改個冷卻時間就會有人用了嗎!? 反而去修正已經是主流的徵狀技能,Anet根本沒打算管工程了吧!  隨便弄弄湊數而已! 實在是太失望了。。。

看較舊的 4 則留言

愛貓: B5 2016-07-28 23:08

我的工程QQ 話說那個防禦gyro 是不是指減傷50%變成減傷33%? 我還沒去試

kóng-kóo sing-sai: B6 2016-07-29 09:26

當成ft2火焰兵玩吧只要w+滑鼠左鍵

觀風路人: B7 2016-07-29 10:10

他那樣翻的確也算對的 壁壘gyro是將周圍隊友受到的直接傷害50%轉移到這台機器上 他是將這數值削弱到33% 但也代表這台機器能活比較久了

LungFish: B8 2016-07-30 03:35

那個壁壘小飛機 CD本來就很短了 早點爆可以更快召喚下一隻阿XD

Zidana: B9 2016-07-30 10:55

早點爆,擋傷的效果不就沒有了XD~

前前前世 (nevermindlol) 2016-07-31 10:29:00
#10
這次最感動的更新
肯定是所有位移技能得到優化
最明顯肯定是火元素長杖4 雷匕首4....
紅黑: B1 2016-08-02 20:38

剛剛測了一下,眞的! 超感動!

紅黑: B2 2016-08-02 20:39

感覺是像滑翔翼一樣,位置的判定變成Local計算,不再有PING值落差而位置回溯

前前前世: B3 2016-08-02 20:46

時代的眼淚阿

tkukuo (tkukuo) 2016-07-31 15:31:27
#11
回應一樓網有的留言,anet似乎真的在為後面可能的空戰鋪路,如下圖,昨天晚上打傳奇光人時,剛好他被風箏到上升氣流旁,小弟就從頭到尾都在空中用技能慢慢打


L.O.R.D: B1 2016-07-31 17:26

光人空戰dps不太夠啊...

tkukuo: B2 2016-07-31 20:53

現階段是當然的,滯空時間也明顯偏短,就只是個雛型,真要實做還有很多調整空間,但確實是個可發展的點

觀風路人: B3 2016-08-01 12:18

之前VB和DS的動態 還有水晶龍也有這種空戰的機制 不過目前的空戰 都是讓玩家當轟炸機 之後他們應該會嘗試設計空對空的戰鬥吧(畢竟連狗鬥這詞都出現了)

梅花JACK: B4 2016-08-19 01:48

你是想說自由六軸移動戰鬥?我聽說是叫做水底戰。

前前前世 (nevermindlol) 2016-08-13 21:19:17
#12
有人發現
自己已經自動學會做粉裝水下面具了嗎?
雖然我覺得只有在乎全身粉的人會去做啦....
前前前世: B2 2016-08-14 13:23

誤會了 配方是從FOTM箱子開出來的 目前只有舊屬性

Nelson: B4 2016-09-23 13:21

現在有水下紅裝了???

前前前世: B5 2016-09-23 19:40

有阿 配方FOTM掉的樣子 TP上也有賣了 只是看你要不要做

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