There are too many grammatical mistakes in your article, which make it hard to read.
Here's my correction and translation:
你的文法錯誤多到我豆頁很痛。
以下是我的修改與翻譯:
Title: How to choose mastery of advanced skills in dungeons?
標題:如何選擇奧義 (副本)
Recently, I chose the mastery, Funerary Dirge, to increase bosses' damage taken in dungeons.
最近我打本的時候用了悲鳴 (魔槍奧義),
想要增加Boss承受傷害。
I asked my teammate whether the damage increased.
我問了我的隊友說傷害到底有沒有增加啊。
My teammate said:
"That skill is useless.
My damage against bosses is 155%, which is higher than the dungeon's damage taken.
Break defense is more useful."
我的隊友回答:
沒什麼用,
我的頭目傷害有155%,
比副本的減傷還高,
破防還有用一點。
It confused me a lot.
這使我很困惑。
Let's do some calculations.
我們來計算一下。
I assume that damage taken in the dungeon is 90%, and my teammate's damage against bosses is 155%.
假設副本的減傷為90%,
我隊友的造傷為155%。
Then the original damage becomes (100%+(155%-90%))=165%.
那原始的造成傷害為165%。
Funerary Dirge increases targets' damage taken 18% (3%*6 stacks), so the damage taken becomes 72%.
橘悲鳴可以增加目標受到傷害18% (3%*6層)。
My teammate's damage will become 100%+(155%-72%)=183%.
我隊友的傷害會提高到183%。
The final damage increase will be (183%/165%)-100%=0.1090909090909090909, almost 10.91%.
總傷害會增加10.91%左右。
It shows that you get fewer benefits when you have higher damage against bosses.
這顯示了當你有較高頭目傷害時,
增加目標受到傷害的效益會變低。
Finally, what kind of mastery should we choose?
那我們到底該選擇哪種奧義呢?
We can choose mastery of increasing targets' damage taken under two circumstances.
有以下兩種情況。
1. I am the main force of the team.
→ It's without a doubt.
1. 我是隊上的大腿。
→ BJ4
2. I am not the main force, and my teammates' damage against bosses is lower than the dungeon's damage taken.
→ Use the mastery of increasing targets' damage taken.
2. 我不是大腿,且我的隊友造傷都比副本減傷還低。
(比90還低你不考慮換隊友嗎)
→ 使用目標受到傷害增加的奧義
Besides, we can choose break defense.
I think everyone who plays this game will agree that the more damage bonus is better.
除此之外 我們也可以選擇防禦突破。
我相信所有玩家都同意火力越高越好吧。
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My response:
The calculations that you made contained a few inaccuracies.
Here's the formula: (See Reference 1)
(1+Dmg dealt%-Dungeon Dmg taken%)*(1+Target Dmg taken%)*(1+Main Weap Dmg%)
We can find that 'Target Dmg taken +%' stands alone with a few exceptions. (See Reference 2)
我的回應:
您的計算有一些錯誤之處
這是我找到的公式: (資料來源 1)
(1+造傷%-副本減傷)*(1+目標承受傷害增加)*(1+主武器造傷)
可以發現目標承受傷害增加值是獨立計算的 雖然有一些特例 (資料來源 2)
Besides, in most of cases, we use the mastery of increasing targets' damage taken because the maximum 'Targets' Def-%' is 50%.
Overcapped Def-% is useless.
此外,在多數情況下,
我們選用目標受到傷害提高的奧義是因為破防%的上限就是50%。
多出來也不能幹嘛。
By the way, it is a Chinese forum.
It's impolite to write in English.
順帶一提 ,哈哈姆特是個中文論壇。
整篇都英文你鼻樑不要了是不是。
Reference 1:
Reference 2: