模擬消防隊三...的確沒有
Fire Captain消防第六分隊則有
修改C:\Program Files\GI\Fire_Captain\Data\Design\Unit\Fireman
底下的base_fireman.class檔案參數即可...
如果手邊沒有Emeditor之類的文字編輯工具...
其實可先改副檔名.class成.txt
後修改其中參數...
如
[CAPACITIES_ACTIONS]
;===================
CanMove = 1
CanMove#TYPE = INT 0 1
CanCarry = 1
CanCarry#TYPE = INT 0 1
CanBreak = 1
CanBreak#TYPE = INT 0 1
CanUse = 1
CanUse#TYPE = INT 0 1
CANGRAPPLIN = 1
CanGrapplin#TYPE = INT 0 1
CanAttackFire = 1
CanAttackFire#TYPE = INT 0 1
CanResupply = 1
CanResupply#TYPE = INT 0 1
CanHeal = 1
CanHeal#TYPE = INT 0 1
CanRescue = 1
CanRescue#TYPE = INT 0 1
CanLadder = 1
CanLadder#TYPE = INT 0 1
CanRepair = 1
CanRepair#TYPE = INT 0 1
CanExtricate = 1
CanExtricate#TYPE = INT 0 1
CanDemolish = 1
CanDemolish#TYPE = INT 0 1
CanDetoxify = 1
CanDetoxify#TYPE = INT 0 1
CanSenseVictim = 1
CanSenseVictim#TYPE= INT 0 1
CouldBeRescue = 1
CouldBeRescue#TYPE = INT 0 1
CouldBeHeal = 1
CouldBeHeal#TYPE = INT 0 1
和
BreakPower = 10000
BreakPower#TYPE = FLOAT 0 10000
ExtricatePower = 10000
ExtricatePower#TYPE = FLOAT 0 10000
RepairPower = 10000
RepairPower#TYPE = FLOAT 0 10000
TurningRadius = 1000
TurningRadius#TYPE = FLOAT 0 1000
AGRESSIVEWAITING = 1
AgressiveWaiting#TYPE = INT 0 1
AttackZoneRange = 2000
AttackZoneRange#TYPE = FLOAT 0 10000
DefensiveAttackZoneRange = 1500
DefensiveAttackZoneRange#TYPE = FLOAT 0 10000
EscapeSecurityRange = 800
EscapeSecurityRange#TYPE = FLOAT 0 10000
IdleZoneRange = 1500
IdleZoneRange#TYPE = FLOAT 0 10000
DefensiveIdleZoneRange = 2000
DefensiveIdleZoneRange#TYPE = FLOAT 0 10000
AutomaticResupply = 0
AutomaticResupply#TYPE = INT 0 1
反正看自己怎麼改,重點式的改一下,這個遊戲會變得很無趣...
因為終極難度...隨隨便便約一分鐘就可以完成...除非劇情有需要等待的...
反正改了之後...你會覺得很無趣...
PS:改完之後,副檔名記得再改成.class,這樣遊戲才能正常運作...
不過三代就不能用這種方法了...因為.pak檔案似乎有加密...解不開