簡單地列出一些公式判定,給懶得詳細計算的人做選擇卡片時的判斷:
卡片相關:
- 卡片的基礎傷害倍率,Arts為1倍、Quick為0.8倍,Buster為1.5倍。
- 基礎傷害倍率、第2張為第1張的1.5倍、第3張則為2倍。
- Buster為首張卡時,追加50%基礎傷害。
- Buster chain = 從者攻擊力的20%,為最後加算。
- Critical 傷害為2倍。
- Extra 攻擊約基礎傷害2倍,Buster/Quick/Arts Brave Chain時則為3.5倍基礎傷害。
- 傷害浮動為0.9~1.1倍。
技能、寶具相關:
- 各類影響傷害的Buff技能,分類為卡片性能、攻擊力與防禦力以及特攻、Crit與寶具傷害此三種。
- 續上點,同類Buff 效果為加算,不同類為乘算。
- 神性等等傷害Plus 技能,以及傷害Cut 技能(盾子寶具效果之類),為最後加算。
- 各類Buff技能、寶具效果,不影響最後加算的數值,也就是說Buster chain跟神性等等吃不到Buff。
- 職階技能、概念禮裝之類等強化卡片性能,同時也會強化傷害,對寶具也有效。
- 寶具傷害不受到Buster首張加成,也不受到Buster Chain的加成傷害,但可影響其他普通卡片。
詳細公式追加在最下方,給有興趣的人看看。
參考資料、原資料出處為 魔獣の森
追記3,寶具傷害計算:
寶具傷害 =
ServantAtk
× 0.23
ServantAtk
× 0.23
× 寶具傷害【寶具等級依存】
× { 寶具卡片補正 x ( 1 + 卡片強化補正 )}
× { 寶具卡片補正 x ( 1 + 卡片強化補正 )}
× 職階Atk系數
× 職階相性
× 職階相性
× attributeModifie
× 隨機數值0.9~1.1
× ( 1 + 攻擊上升buff - 防禦上升buff )
× ( 1 + 攻擊上升buff - 防禦上升buff )
× ( 1 + 特攻加成 + 寶具強化技能 )
× ( 1 + 寶具特攻加成 + 寶具異常狀態特攻加成 )
+ 傷害Plus技能
*寶具卡片補正 = ( 1 if Arts, 0.8 if Quick, 1.5 if Buster )
*卡片強化補正 = 各種卡片性能上升的技能、禮裝包含在此項目。
*attributeModifie = ( attribute bonus )
*特攻加成 = Servant是否有特攻狀態,無效時為0。
此項目指的是固有技能為Buff類型的特攻狀態,可以施加在從者身上。ex:処刑人、人体研究、女神への誓い、獣殺し、竜殺し、移り気への楔A。
*寶具強化技能 = NP強化、弱化技能相關。
此項目指的是固有技能為Buff類型的寶具強化狀態,可以施加在從者身上。ex:軍略、嵐の航海者…等。
*寶具特攻加成 、寶具異常狀態特攻加成 = 寶具是否有特攻傷害,無效時為0。
寶具特攻為寶具發動時候,是否有對應發動的寶具效果。
ex:バルムンク(對龍)、エヌマ・エリシュ(對從者)、ファントム・メイデン(對女性)…等。
寶具狀態異常特攻為寶具發動時候,是否有對應發動的寶具效果。
ex:イー・バウ(對毒)…等。
追記2。
有很多人詢問關於實際傷害的問題,在此附上計算式:
卡片傷害 =
ServantAtk
× 0.23
× [( firstCardBonus + { 卡片補正 x ( 1 + 卡片強化補正 )}]
ServantAtk
× 0.23
× [( firstCardBonus + { 卡片補正 x ( 1 + 卡片強化補正 )}]
× EX攻擊係数
× 職階Atk係数
× 職階相性
× 職階相性
× attributeModifie
× Crit 【Crit 時為2,其他為1。】
× 隨機數值0.9~1.1
× ( 1 + 攻擊上升buff - 防禦上升buff )
× [ 1 + 特攻加成 - 特防加成 + {( 1 + Crit 傷害增加 ) x isCrit )}]
+ Buster chain 【servantAtk x 0.2,未發動時不計算。】
+ 傷害Plus技能
* firstCardBonus = 第一張卡片選擇為Buster為0.5,其它為0
*卡片補正 = (1st:1, 2nd:1.5, 3rd:2 ) × ( Quick:0.8 , Arts:1 , Buster:1.5 ) ; ( Extra:1 )
*卡片強化補正 = 各種卡片性能上升的技能、禮裝包含在此項目。
*EX攻擊係數 = EX攻擊為2,Buster/Quick/Arts Brave Chain為3.5,其他為1。
*isCrit = Crit 時為1,其他為0。
*attributeModifie = {attribute bonus}
*職階Atk係数、職階相性 =
AT\DF | 職階Atk係数 | S | A | L | R | C | Ass | B | Sh | Ru |
S | 1.0x | 1.0x | 0.5x | 2.0x | 1.0x | 1.0x | 1.0x | 2.0x | 1.0x | 0.5x |
A | 0.95x | 2.0x | 1.0x | 0.5x | 1.0x | 1.0x | 1.0x | 2.0x | 1.0x | 0.5x |
L | 1.05x | 0.5x | 2.0x | 1.0x | 1.0x | 1.0x | 1.0x | 2.0x | 1.0x | 0.5x |
R | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 2.0x | 0.5x | 2.0x | 1.0x | 0.5x |
C | 0.9x | 1.0x | 1.0x | 1.0x | 0.5x | 1.0x | 2.0x | 2.0x | 1.0x | 0.5x |
Ass | 0.9x | 1.0x | 1.0x | 1.0x | 2.0x | 0.5x | 1.0x | 2.0x | 1.0x | 0.5x |
B | 1.1x | 1.5x | 1.5x | 1.5x | 1.5x | 1.5x | 1.5x | 1.5x | 1.0x | 1.5x |
Sh | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x |
Ru | 1.1x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 1.0x | 2.0x | 1.0x | 1.0x |
追記,每張卡片的基礎倍率表:
First |
Second |
Third |
|
FirstCardBonus | FirstCardBonus | FirstCardBonus | |
Arts |
0.23 |
0.345 |
0.46 |
0.345(不存在) | 0.46 | 0.575 | |
Quick |
0.184 |
0.276 |
0.368 |
0.299(不存在) | 0.391 | 0.483 | |
Buster |
0.345(不存在) |
0.5175 |
0.69 |
0.46 | 0.6325 | 0.805 |
不同色Chain | 同色Chain | |
FirstCardBonus | FirstCardBonus | |
Extra | 0.46 | 0.805 |
0.69 | 1.2075 + servantAtk*0.2 |
註1:FirstCardBonus 為首張卡片為B卡時。
註2:EX攻擊時,同色Chain 兼發動FirstCardBonus只有Buster Brave Chain 時才有可能。
原文相關公式如下:
damage for this card = [servantAtk * npDamageMultiplier * (firstCardBonus + (cardDamageValue * (1 + cardMod))) * classAtkBonus * triangleModifier * attributeModifier * randomModifier * 0.23 * (1 + atkMod - defMod) * criticalModifier * extraCardModifier * {1 + powerMod + selfDamageMod + (critDamageMod * isCrit) + (npDamageMod * isNP)} * {1 + (traitModifier * hasSuperEffectiveTrait) + (statusTraitModifier * hasSuperEffectiveStatus)}] + dmgPlusAdd + selfDmgCutAdd + (servantAtk * busterChainMod)
FROM YOUR SERVANT
* servantAtk = {Your servant's current Atk value}
* classAtkBonus = {class bonus}
* triangleModifier = {triangle bonus}
* attributeModifier = {attribute bonus}
FROM CARDS
* firstCardBonus = {0.5 if first card is Buster, 0 otherwise}
* cardDamageValue = {1 if Arts, 0.8 if Quick, 1.5 if Buster} * {1 if first, 1.5 if second, 2 if third}
** cardDamageValue for Extra card is 1
* busterChainMod = {0.2 if it's a Buster Chain, 0 otherwise}
* extraCardModifier = {2 if Extra card in a Brave Chain, 3.5 if Extra card in a Buster/Quick/Arts Brave Chain, 1 if neither}
FROM RNG
* randomModifier = {random from 0.9 to 1.1}
* criticalModifier = {2 if crit, 1 if not}
FROM NP PROPERTIES (I'll document these later)
* npDamageMultiplier = {NP's damage multiplier (or 1 if it's not an NP)}
* traitModifier = {NP super effective modifier}
* statusTraitModifier = {NP super effective modifier}
* hasSuperEffectiveTrait = {1 if the enemy has a trait the NP aims for, 0 otherwise}
* hasSuperEffectiveStatus = {1 if the enemy has a buff with a trait the NP aims for, 0 otherwise}
FROM BUFFS
* cardMod = {+-X% [Card] Power ([Card] Up & [Card] Up <Attack>)}
* atkMod = {+-X% Attack (Attack Up)}
* defMod = {+-X% Defense (Defense Up, Defense Up [Anti-X])}
* powerMod = {+-X% Power (Power Up, Power Up [Anti-X])}
* selfDamageMod = {No buff currently uses this. It's like Power Up but on the enemy's side.}
* isCrit = {1 if crit, 0 otherwise}
* critDamageMod = {+-X% Critical Power (Critical Power Up)}
* isNP = {1 if NP attack, 0 otherwise}
* npDamageMod = {+-X% NP Power (NP Power Up)}
* dmgPlusAdd = {+-X Extra Damage (Damage Plus, Damage Minus)} // Note the lack of %
* selfDmgCutAdd = {-+X Damage Taken (Damage Cut, Damage Up)} // Lack of % as well
Remember, 10% = 0.1.
* Oddly, I can't find any logic wrt NPs that are supposed to ignore defense. It'd be great if people could test out NPs that ignore Def vs Nps that don't and see if it actually works. This might be worth bug-reporting to DW. (Japanese players I know you've been reading my blog. Please help too) (FYI: Excalibur/Caliburn/Romulus and UBW/Bathory have the same power. Compare their NPs (with Atk as close to each other as possible) against an enemy with a def buff and neutral in the attribute and triangle charts. Other options are Excalibur Morgan vs Nero NP and God Force vs Nine Lives)
** Or just compare UBW/Bathory/God Force/Laus St. Claudios with and without Def buffs.
* You'll note Attack and Defense buffs are direct and opposite buffs. +10% attack is straight +10% damage and +10% def is -10% damage.
* Just so you know: Balmung, Enuma Elish, Phantom Iron Maiden and Eye of Euryale are super-effective against specific traits. (Dragon, Servant, Female, Male).
* Yew Bow is super effective against enemies with the Poison status.
* [Anti-X] buffs will obviously only count if they match you/the enemy. So Power Up [Anti-Dragon] only works if you're hitting an enemy with the Dragon trait and so on.
* Minimum damage is 1 lol.
原文出處為 魔獣の森。
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