小屋創作

日誌2019-01-16 19:17

【瑪奇】寵物AI-普攻(改自火馬主攻)

作者:凌

<rules>
<rule name="受到攻擊後反擊">
<conditions>
<condition name="skill_not_magicshiled_processing"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" event_skill="all" down="false" master_skill="all"/>
</rule>
<rule name="被擊倒後反擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attacked" event_skill="all" down="true" master_skill="all"/>
</rule>
<rule name="受到攻擊後可以選擇立即與對手周旋或稍候片刻施以重擊">
<conditions>
<condition name="target_state" state="stop, walk"/>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="2" timeout="5000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="冰矛攻擊成功-近身攻擊">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" event_skill="icebolt" down="false" pet_attackable_skill="basic"/>
</rule>
<rule name="雷矢攻擊成功-近身攻擊">
<conditions>
<condition name="target_state" state="hit"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="attack" event_skill="lightningbolt" down="false" pet_attackable_skill="basic"/>
</rule>
<rule name="目標施展技能時跳起進行近身攻擊">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="待目標技能施展完畢後靠近重擊">
<conditions>
<condition name="target_state" state="walk"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="2" timeout="5000"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="目標技能施展完畢後稍等或走近以旋風擺蓮腿攻擊">
<conditions>
<condition name="target_state" state="stop, walk"/>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="3" timeout="5000"/>
<cmd name="wait" min="2000" max="4000"/>
<cmd name="process_skill" target="enemy" timeout="0"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="目標技能施展完畢後稍等後施展反擊">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="1" timeout="5000"/>
<cmd name="wait" min="9000" max="10000"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="受到攻擊後近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="收到警告後可在行走時施展重擊">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="1" timeout="8000"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="收到警告後躍起進行近身攻擊">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="收到警告後近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="受到攻擊後近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="收到警告後近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="鎖定目標 - 躍起後近身攻擊">
<conditions>
<condition name="target_state" state="run"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="鎖定目標 - 行走時重擊">
<conditions>
<condition name="target_state" state="walk"/>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="smash" try_cnt="1" timeout="5000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="鎖定目標 - 靠近後近身攻擊">
<conditions>
<condition name="target_distance" min_distance="0" max_distance="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="0"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="鎖定目標 - 目標停止後使用旋風擺蓮腿">
<conditions>
<condition name="target_state" state="stop"/>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="3" timeout="0"/>
<cmd name="wait" min="2000" max="4000"/>
<cmd name="process_skill" target="enemy" timeout="0"/>
<cmd name="cancel_skill"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="按下時- 近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="對方使用遠端攻擊時已方應採用近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="5000"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="找到目標後重擊">
<conditions>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="1" timeout="5000"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="找到目標後近身攻擊">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="cancel_skill"/>
<cmd name="melee_attack" timeout="10000"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="火焰攻擊成功後反擊">
<conditions>
<condition name="skill_preparable" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="4" timeout="10000"/>
<cmd name="wait" min="8000" max="10000"/>
</sequence>
</pattern>
<event name="attack" event_skill="firebolt" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="打倒對方">
<conditions>
<condition name="skill_preparable" pet_attackable_skill="all" pet_skill="basic"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="prepare_skill" pet_skill="basic" try_cnt="4" timeout="10000"/>
<cmd name="wait" min="8000" max="10000"/>
</sequence>
</pattern>
<event name="attack" event_skill="all" down="true" pet_attackable_skill="all"/>
</rule>
</rules>

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