小屋創作

日誌2020-02-29 14:07

寵物特技自動發動AI

作者:ʀᴇɴᴏ

更新Ver1.2

追加:時間限制發動、戰鬥應用更新
主人使用任何技能時,可消解怪物登場後索敵延遲的問題

功能:寵物積極索敵 / 普攻 / 自動施放特技
用途:引誘 / 連續劇掛網敲牆壁 / 一般副本

新手向套用解說:
複製以下AI內容 寵物/夥伴情報視窗 → AI設定 → 新AI → 顯示原始資料 → 黏貼
→ 輸入AI名稱 → 確定 → 選擇AI應用。

AI導入失敗套用方法:
進入網頁 → 右上點擊下載 將文件丟入 [我的文件 / 新瑪奇 / 寵物角色 AI] → 重啟遊戲確認應用。

<rules>
<rule name="主人準備_重置索敵">
<conditions/>
<pattern>
<param_decl/>
<sequence/>
</pattern>
<event name="master_skill_prepare" event_skill="all"/>
</rule>
<rule name="尋找目標">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="seek_target"/>
</rule>
<rule name="鎖定目標">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="now_targeting"/>
</rule>
<rule name="寵攻未擊倒">
<conditions>
<condition name="ST_preparable" pet_st="PetSTDamageUp"/>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
<condition name="ST_preparable" pet_st="PetSTManaShield"/>
<condition name="ST_preparable" pet_st="PetSTHealingEnhance"/>
<condition name="ST_preparable" pet_st="PetSTGainMissionExp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="false"/>
</rule>
<rule name="寵攻擊倒">
<conditions>
<condition name="ST_preparable" pet_st="PetSTDamageUp"/>
<condition name="ST_preparable" pet_st="PetSTHolding"/>
<condition name="ST_preparable" pet_st="PetSTMoveSpeedUp"/>
<condition name="ST_preparable" pet_st="PetSTManaShield"/>
<condition name="ST_preparable" pet_st="PetSTHealingEnhance"/>
<condition name="ST_preparable" pet_st="PetSTGainMissionExp"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="PetST_skill" pet_st="PetSTDamageUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHolding" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTMoveSpeedUp" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTManaShield" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTHealingEnhance" timeout="500"/>
<cmd name="PetST_skill" pet_st="PetSTGainMissionExp" timeout="500"/>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attack" pet_attackable_skill="all" down="true"/>
</rule>
<rule name="寵物識別">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="alert"/>
</rule>
<rule name="寵物警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="targeted" targeting_type="attack"/>
</rule>
<rule name="寵物_敵遠距離準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="aimed"/>
</rule>
<rule name="寵物_敵近距離準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="target_skill_prepare"/>
</rule>
<rule name="寵物_敵魔法準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="target_magic_prepare"/>
</rule>
<rule name="寵物被擊_未倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="false"/>
</rule>
<rule name="寵物被擊_擊倒">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="attacked" master_skill="all" down="true"/>
</rule>
<rule name="主人識別">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="alert"/>
</rule>
<rule name="主人警告">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="master_targeted" targeting_type="attack"/>
</rule>
<rule name="主人_敵遠距離準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="master_aimed"/>
</rule>
<rule name="主人_敵近距離準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="master_target_skill_prepare"/>
</rule>
<rule name="主人_敵魔法準備">
<conditions/>
<pattern>
<param_decl/>
<sequence>
<cmd name="melee_attack" timeout="500"/>
</sequence>
</pattern>
<event name="master_target_magic_prepare"/>
</rule>
<rule name="主人被擊_未倒">
<conditions>
<condition name="target_distance" min_distance="1500" max_distance="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
</sequence>
</pattern>
<event name="master_attacked" master_skill="all" down="false"/>
</rule>
<rule name="主人攻擊">
<conditions>
<condition name="target_distance" min_distance="1500" max_distance="1500"/>
</conditions>
<pattern>
<param_decl/>
<sequence>
<cmd name="chase" chase_target="master" timeout="2000" run="true"/>
</sequence>
</pattern>
<event name="master_attack" master_skill="all"/>
</rule>
</rules>

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