小屋創作

日誌2020-03-08 11:47

[MTG指揮官] 新的生態

作者:分析Ating

首先,本魯對於Oracle Consultation(先知協商)、Sushi Hulk(壽司浩克)這兩組Combo影響台中地區的休閒指揮官生態,特此於本週的指揮官聚會前抒發一下感想。

客觀的感想:
這兩套Combo在休閒指揮官裡是不是不太適合?兩卡Combo總和3法力以下符合休閒的精神嗎?
而且壽司浩克的Package,還能夠輕易地整編進先知協商的零件,成為備用的獲勝手段。

比較主觀的感想:
我恨塔薩的先知、Flash這兩張牌,這兩張牌充分的表現了無互動Combo的典範。



指揮官是一個休閒的賽制,發起人也一直聲明玩家可以自己在各自的聚會增減規則、有自己的禁卡表,銀框解禁,有沒有備牌(RC規則是沒有備牌的)等等,玩法取決於牌桌上的所有玩家的共識。

Draw-Go(a.k.a.下地Go)很無聊、MLD(Mess Lands Destruction)很討厭、$TAX體驗差(各種鎖資源),這些遊戲方式都能跟自己的社群討論來決定允許可否。

由於自己也是100%的休閒EDH Combo玩家,所以我想建議以下幾點給有玩休閒指揮官的社群:

  1. 單卡Combo-Win應該禁止 (例如尖牙利爪)
  2. 雙卡Combo-Win總和法力應該不得低於5費
  3. 指揮官本身是Combo Piece也要算一張牌
  4. 能搜尋"非自己"之牌庫的卡片應該禁止 (例如賄賂魔判官之攫札妲艾迪)
關於第1~2點的主張,純粹因為這樣的條件太容易達成了。
而第三點是因為指揮官當然算一張牌,否則大家怎麼不玩Highlander就好了要玩指揮官?
第四點則是太過針對會影響多人遊戲體驗。架式都還沒出來就廢人武功勝之不武啊。
另外補充一點,兩卡無限法力沒有問題。因為還需要第三張牌來消化法力作為獲勝手段(可以是指揮官)。



最後想提一下"康牌"。
良性建議大家把"只有"反擊功能的牌降到7張。
有多種功能可選、回手咒語、本身是生物等等有其他用途的牌不在此限。
例如:地下指命娜爾施的挪移術艾藍卓幽谷大法師巧手干擾師爆焰衝擊波等等

目的是不希望大家無上限的增加康牌當唯一解,減少非藍色的玩家陷入被濫康的體驗之中。
也稍微削弱一點純藍的控制力。

以上!也歡迎討論




2020/4/21更新

Flash總算是吃Ban了,說真的我還滿意外的。
依據RC的聲明跟Sheldon Menery之前的文章
擺明了他們知道而且故意讓Flash Hulk康寶存在。

以下是該文章節錄(懶人包)
The goal of the ban list is similar; it does not seek to regulate competitive play or power level, which are decisions best left to individual play groups. The ban list seeks to demonstrate which cards threaten the positive player experience at the core of the format or prevent players from reasonable self-expression. The primary focus of the list is on cards which are problematic because of their extreme consistency, ubiquity, and/or ability to restrict others’ opportunities.

The most important sentence there is about not trying to regulate competitive play. It’s one that some folks don’t understand or can’t find resonance with, which I can appreciate. In any game, there’s a natural mindset to optimize game element interaction. We’re doing something radically different here. Competitive balance is not our mission. If cards are only used in cEDH decks, even for the most degenerate purposes, we’re not going to ban them. We talk a good deal about our core demographic, the people for whom the philosophy document does resonate, the audience we’re trying to reach. We focus on what their games look like and how certain card or sets of cards might impact them. We get that Flash/Hulk is a cEDH staple and easy/early win condition. The core demographic isn’t playing it. They might be playing Protean Hulk for value or even some wonky combo engine, but they’re not comboing out on Turn 1.

Some people think that we on the RC don’t like competitive Magic. We love competitive Magic. Everyone on the RC has made their bones in competitive Magic. It’s just not what we’re doing here. We’re not taking a stand against any particular style; we’re focusing on the things that we want the format to do. We’re carving out an underserved space, giving voice to a contingent of people whose voices get drowned out elsewhere. There are already a bunch of great competitive Magic formats to play. Commander doesn’t want to be one of them—not because they don’t have value, but because there’s nothing else like it.

重點是Protean Hulk可是2017年就Unbanned了!
順便附上解禁Protean Hulk時的B&R文章。

APRIL 24, 2017

BANNED Leovold, Emissary of Trest

UNBANNED Protean Hulk

RULES No changes.

We had hopes for Leovold and gave him every opportunity to prove that he would be strong but safe in the format. He simply wasn’t. Leovold violates the tenet of creating undesirable game states by easily locking other players out of the game. We prefer to encourage situations in which everyone gets to play, and it’s too easy for Leovold to create the opposite, even unintentionally.

On the other hand, we feel as though it’s time to let Protean Hulk off the leash. A number of factors led to this decision. Support within the community has been tilting toward Protean Hulk for quite some time. Inside the Rules Committee, we have been leaning in that direction for a while as well, but didn’t have enough of a consensus. Now we do. We acknowledge that the card will be strong, but are of the opinion that it won’t be the centralizing factor it once would have been. Back when Protean Hulk was banned, both creatures and graveyard control were nowhere near as strong as they are today. We know combo possibilities exist with the card, but they need to be specifically built around, so to us it becomes a great value card instead of a dangerous combo piece in casual environments. We suspect that Protean Hulk will be much like Kokusho, the Evening Star when it was unbanned: powerful but not broken in the current Commander landscape.

這個Combo在更早之前就已經是薪傳0 Turn Win的水準。
經過數年的標準增加新料,還讓這個Combo不斷的提升強度。
過程中一直有玩家社群想要他們把這個組合給Ban回去,
但是只換到Sheldon發聲明說"Ban List不是為了控制強度平衡的存在"。

跨越時空的打臉,但RC不曾表示失誤過或是道過任何歉。
每次B&R以外,還要站在高處宣教一下玩家該怎麼玩RC心目中的EDH。
慢的時候像腦死病人一樣,玩家社群的聲音充耳不聞。
每次Ban牌都等卡商炒完價格出清後才出手。
但快的時候又可以在新卡預覽就下鍘刀。

主觀上,我認為RC比眾多Youtuber還沒用。
我希望...RC應該放手給WOTC決策B&R。

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