環境設計師:Crocq Clement
A concept for "Detroit: Become Human" 2015.
Take a look at the other shot of the back-alley illustrated by Sorane:
A concept art from "Detroit: Become Human". 2015
Make sure to check the artworks from the very talented artists of the design team:
Sorane Mathieu, Romain Jouandeau, Mickael Leger, Antoine Boutin, Florent Auguy, Benoit Godde andPierre Bertin.
A concept art from "Detroit: Become Human".
The interior of the John's CofE, previously illustrated by Antoine on this gorgeous shot:
Some of he paintings used in Karl's Houses.
Character by Mikael Leger
Two concepts from "Detroit: Become Human" back in 2015.
I'm not sure but I think this part has been cut from the game.
Anyway, I like the simplicity of the set design from Khedija Ben Mustapha Brune/ Benoit Godde so I'm posting it.
crocq-clement-detroitartstationconceptarrmarkus
crocq-clement-detroitartstationconceptartbaby
My first concept for "Detroit: Become Human" back in 2015.
Great project, awesome team smiley
A concept art from "Detroit: Become Human" 2015.
Kara sneaks into Ralph's place, a disturbed Android.