小屋創作

日誌2010-07-31 12:01

Version 1.20.36.50 - 2010-08-02更新檔釋出!

作者:Alidou

Version 1.20.36.50 – Release
2010-08-02

Notice: We can't stress this enough. When the launcher is running the patch installer, let it run its course. It will take some time to apply the patch and it might seem like the installer is doing nothing, but it is working. If you reboot or kill the patcher process you run the risk of corrupting you installation, forcing you to do a full reinstall.

------ ADDITIONS & CHANGES ------

General:

- Tweaked the overall stamina regeneration a bit, raised it slightly.
調整整體的耐力恢復, 些許的提昇

- "/"-commands are now parsed. Pressing the UP key at any time while writing a "/"-commands will give cycle through the commands. For instance prees UP when you have written "/e" will change it to "/emote".
"/" 指令現在可以簡單的使用, 當你輸入 "/" 後按下方向鍵的上鍵會循序循環有所有"/"的指令

- "/emote"'s are now also parsed writing "/emote P" and pressing up will cycle through the emotes that starts with a P. Writing "/emote Po" and pressing up will cycle emotes that start with "Po".
"/emote"指令現在當你輸入 "/emote P" 後按下方向鍵的上鍵會從英文字母P開頭的指令開始循序循環有所有"/emote P"的指令, 若你輸入 "/emote Po", 則由Po開頭的指令開始循序循環有所有"/emote Po"的指令

- When sitting down or getting up you have a brief very short timeframe where you can't move.
當坐下或起立時會有一段時間你無法移動

- Added support for two-part-looping emotes.
新增兩個部分的循環表情

- Added "SitDown" to the emote-list. You will sitdown until you move just as if you were resting.
"SitDown"這個指令新增至動作(emote)指令欄內, 你會坐下就如同你在休息

- Pushing a player that is flagged as a hiddenCriminal will now reveal him as globalAllowed.
推一個隱藏犯罪的玩家, 現在將讓他變成灰名

- Dying will no longer flag you as neutral when you are HC but it will start a 5min timer, after the timer runs out your flag will go to neutral.
死亡並不會把你的旗標恢復成為藍色, 當你有隱藏犯罪時會啟動一個五分鐘的倒數, 時間到了以後才會恢復正常

- Going from grey after being HC should now correctly make you HC again.
當你從隱藏犯罪變成灰色, 現在會正確的再度變回隱藏犯罪

- You can now cancel a "return to nearest shrine" or "suicide" by clicking the button again.
你現在可以再次點擊取消"到最近的復活師"或是"自殺"

- Deleted several pig spawners and moved one pig spawner in Kranesh
刪除Kranesh附近的一些豬的重生點, 並移動一個豬的重生點

- Upkeep for houses/keeps are now ON again and should be working as intended.
這次更新之後房屋和城堡將會再次收取維持費用


Combat:

- Raised the amount of stam that gets drained when you swing.
當你揮擊武器的時候, 耐力值的恢復再被調高一點點

- Blocking is now changed to feel a lot more responsive.
防禦現在感覺反應更加快速

- Lowered the amount of damage you do WITHOUT fully charging you swings (spam-click).
降低當你沒有蓄滿力的傷害

- Slightly raised the amount of stamina when you sprint in combat mode.
Further lowered the stamina you get 1sec after you have swung you weapon.
些許提昇你在戰鬥姿態衝刺時候耐力的消耗, 當你蓄力一秒後些許降低你的耐力消耗

- Counters can now be executed EVEN if you get hit during the "Counter-time-frame".
反擊現在即使你在被擊中的狀態中依然可以執行反擊

- Slightly changed the calculations for unarmed-melee combat to make the power of the hit influnce the result more.
些許提昇空手戰鬥的戰鬥計算

- You can now do a counter even if the perfect-block reduce the damage to 0.
你現在即使獲得完美防禦使傷害降低成0時, 依然可以執行反擊動作


Skills:

- Took down the XP-gain on stealing.
降低偷竊技能經驗值的提昇

- Tweaked controlled riding so that it has greater impact on the stam-drain when riding in full speed.
Controlled Riding 現在大幅影響當坐騎全力衝刺時耐力的消耗

- Stealing-animation now causes a short stun.
偷竊的動作現在造成短暫的擊暈效果

- Snooping-animation now causes a short stun.
偷窺的動作現在造成短暫的擊暈效果

- Thivery animations are now twice as fast.
偷竊的動作比以前快兩倍

- It's now slightly easier to steal larger stacks of items.
些許降低偷竊大量堆疊物品的難易程度

- It's now slightly easier to steal from targets that have a very high Intelligence.
些許降低偷竊高智力玩家的難易程度

- The cooldown when you are stealing is now reduced from 10 to 7.
偷竊的冷卻時間從10秒降低為7秒


Crafting:

- You can now name your crafted-items whatever you want! NOT adding a name will give them their default name. Recipes will be called the same name as the name of the item.
你現在可以把你做出來的裝備命名, 若你不命名的話將會給你一個系統預設的名字, 配方的名字也是你命名該物品的名字

- Blank Paper has been added at the Utility Vendor for use when making "Crafting Recipes"
現在可以在雜貨商人身上買到空白的紙張以製作"製造配方"


Guilds:

- You can now set a 4-letter acronym in the guild-menu if you are the guild-leader.
如果你是公會會長可以在公會選單裡面填寫最多四個英文字母的公會縮寫

- Typing /guild acronym will now toggle if other people will see your guild-acronym when the target you.
"/guild acronym"這個指令可以讓其他玩家目標你的時候顯示你的公會縮寫


Guild wars:

- You can now have a maximum of five (5) guild wars at the same time. When you have reached the maximum number of five wars you will not be able to challenge other guilds and other guilds wont be able to challenge you.
現在公會最大可以對五個不同的公會宣戰, 當你達到最大五個宣戰公會後, 你將不能對其他公會挑戰, 其他公會亦不可對你挑戰

- Pending war challenges can no longer be accepted by any side if either one of them has five guild wars already.
無論某公會是否滿五個公會挑戰條件, 現在皆不需要對方公會同意即可宣戰

- If your guild has no current war, your next war declaration will automatically succeed without leaving your opponent with the choice to reject it. (Unless the opponent already has five wars, then it will get rejected)
當你的公會沒有宣暫時, 你的下一個公會宣戰不需要經過對手拒絕會自動生效 (除非對手已經擁有五個宣戰公會則會被自動回絕

- Stats of total kills of guild war opponents are now being saved.
公會戰爭中所有擊敗對手的數目將會被紀錄

- Stats of total deaths to guild war opponents are now being saved.
公會戰爭中所有死亡的數目將會被紀錄

- Stats of kills of current guild war opponents are now being saved.
公會戰爭中所有擊敗宣戰對手的數目將會被紀錄

- Stats of deaths to current guild war opponents are now being saved.
公會戰爭中所有宣戰對手的死亡數目將會被紀錄

- Stats of total guild war wins & losses are now being saved.
公會戰爭的輸贏將會被紀錄

- Declaring war on another guild will now send a message to all members of both your own guild and of the enemy guild.
當某方向其他公會宣戰時, 將會送出一個訊息使得雙方的公會全體會員知道

- Challenging another guild to war will now send a message to all members of both your own guild and of the enemy guild.
當某方向其他公會挑戰時, 將會送出一個訊息使得雙方的公會全體會員知道

- Rejecting a war challenge from another guild will now send a message to all members of both your own guild and of the enemy guild.
公會宣戰被拒絕時, 將會送出一個訊息使得雙方的公會全體會員知道

- Withdrawing from a war will now send a message to all members of both your own guild and of the enemy guild.
公會戰爭平手時, 將會送出一個訊息使得雙方的公會全體會員知道


Art & Sound:

- A valley east of Moh-Ki has got a graphical update.
Moh-Ki東邊溪谷的圖像修正

- New horse footstep sounds implemented.
新增新的馬的腳步聲

- Horse footsteps are now correctly spatialized.
馬的步伐現在被正確的具空間化

- Horse footsteps are separated in higher amplitude when cantering/galloping and lower amplitude when walking.
馬的步伐在奔跑/衝刺時分的更開, 行走時降低分開的幅度

- Horse footsteps are now separated into 3 sounds when cantering/galloping; one close and two further away.
馬的步伐在奔跑/衝刺時現在分成三個聲音, 一短兩長

- Horse footstep sounds have more accurate precision touching ground.
馬的步伐聲在碰觸到地面的時候將會正確無誤的表現

- Added new night ambience in Kranesh and Fabernum forest.
新增在Kranesh 和 Fabernum森林的夜晚環境

- Added missing day sounds in Kranesh.
新增在Kranesh的一個missing day 的聲音

- Global night ambiance are higher in amplitude.
世界夜晚的環境將被調整

- Specific night ambiance added in jungle.
叢林內有特殊的夜晚氣氛

- Lowered Etherworld ambience 20%.
降低死亡世界的環境20%

- Perfect block sound added.
新增完美格檔的音效

------ BUG FIXES ------

General:

- Fixed a memory-leak.
修正一個記憶體釋放的問題

- Fixed "floating" player houses.
修正"漂浮"的玩家房屋

- All attribute-points of old characters will be re-calculated once they login.
當登入時老玩家所有屬性將被重新計算

- All skill-points of old characters will be re-calculated once they login, to get rid of skill-points that are under 0.- Workbenches in houses should now dissapear when the house is destroyed.
所有老玩家的技能點數將被重新計算, 使技能不會比0還低
防務被拆除時, 工具台也會隨之消失



Skills:

- Possible fix for the negative skillPoints bug, please report if you get this again.
修正負數技能點的問題, 如果還有此問題請回報

- Lending a hand in structure construction will now give skill gain again.
幫忙建造建築物現在也可以獲得技能點數

- Fixed a glitch that made reds get a little bit more points after stat-loss.
修正紅名死亡後不正確的屬性遺失


Combat:

- Fixed a glitch connected to sprinting while spamming weapon-swings.
修正衝刺時揮擊武器的故障問題

- Attacking thieves with pets should now correctly use the flag-rules.
用寵物攻擊小偷現在會正確的讓他的旗標改變


Art & Sound:

- Fixed animations-issues with drawing/sheathing weapons.
修正拔出武器收起武器的動畫問題

- Fixed a bug that sometimes made animations not play correctly for other players.- Lots of stuck points are fixed all over Myrland.
修正一些有時候一些動畫不會在另外一個玩家的螢幕中顯現的問題, 以及修正非常多世界會卡點的地點

- Cleared lots of stuck points in Vadda- Fixed a GUI bug that occurred when engaging in numerous guild wars at once.
修正許多Vadda會卡點的地方, 修正複數公會戰目標的一些GUI問題

- Fixed a bug where a cancelled guild war would remain in the GUI.
修正取消挑戰公會的GUI問題

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